Vampyr and the Torment of Temptation

In some ways, Vampyr is very frustrating. It features frequent load times. It’s combat is kind of clunky and never quite allows the player to have the upper hand against their enemy; this leads to frequent defeats and sitting through the above-mentioned load times. Resources feel finite, and leveling-up comes with risks. Now, what if…

Shadow of the Tomb Raider Has a Hub City This Time

Shadow of the Tomb Raider is promising a somewhat different experience from that offered by the previous two games. The trailers shown thus far certainly show a darker story about (among other things) Lara (finally) being confronted with the consequences of some of her decisions. Pretty cool, no? Well it looks like the story isn’t…

There’s No Escaping the Backlog

It wasn’t too long ago that I used to be a different kind of gamer. The kind of gamer who spent every moment of free time they had on finishing their next game. The kind of gamer who would play games through multiple times, and then revisit them every year to relive the experience. I…

Even if Forsaken is Amazing, I Might Still Be Done With Destiny For Good

I haven’t played Destiny 2 since the first couple of weeks after it launched in September 2017. Even though I went in expecting it to be less than what the original Destiny was, but was still massively disappointed by the sheer lack of features and complete (and unnecessary) retooling of how everything worked. Over the…

Monstrum is a New Mesh of Roguelike and Survival Horror

Developed by Team Junkfish, Monstrum promises to combine the best elements of the survival-horror and roguelike genres. All the elements appear to be here, but the question is whether or not the team behind it can really pull it off.

Resonance: Fossil Falls

I know that I can’t say that Super Mario Galaxy is an objectively awesome game, but I really want to! I realize that it trades tight level design for worlds that are often a little too big, and getting Power Moons is altogether too easy. I can acknowledge that. It’s not a perfect game and…

Remedy’s New Game is Called “Control”

After the disappointing performance of Quantum Break, it looks like Remedy is back and ready to get back to what they do best: pairing third-person action with mind-bending phenomenon. It’s not that Quantum Break didn’t deal with potentially mind-bending subject matter, it did deal with time travel after all; it’s just that time-travel isn’t all…

Resonance: Rain

The Halo games have changed quite a bit over the past few years, and not always for the better. One could even argue that the series started going downhill right after Halo 3. I disagree. Without getting into it, the Halo series entered its prime with Halo 3 and only started declining with Halo 4…

Resonance: Don’t Think Twice

With all this E3 buzz in the air this week, I found myself drawn away from gaming’s past and focused upon what looks like an almost blindingly bright future. True, this year’s E3 didn’t have everything I wanted to see, but it did have a lot. Rage 2, Death Stranding, Prey DLC, Super Smash Bros….

Nintendo Didn’t Bring Much to E3, But Was Still Impressive

I’ll be honest, with the Switch such a good state, I was expecting quite a lot from Nintendo at this year’s E3. I was expecting Metroid news. I was hoping for Animal Crossing news. I was sure that I was finally going to see more news about that new Yoshi game they’re working on. Alas,…