Crimson Desert was decently prominent among my most anticipated games of the year, but, at best, it was a wait and see” prospect. Now it’s out, along with a plethora of initial reviews, I am glad I didn’t jump on it in a fit of FOMO. Word is that Crimson Desert is, to turn a…
Featured
Rethinking Rougelikes
About a million years ago, I played (and maybe you did, too) the game from whence all current roguelikes and roguelites were born: Rogue. Apt title, right? Originally a DOS game, Rogue was a procedurally generated dungeon crawler where no two runs were ever alike. Each run began with a blank screen, a single character…