Having completed Super Smash Bros Ultimate’s World of Light, I have to say I had mixed feelings about the whole experience, but that’s a subject for another post. The biggest highlight for me were the game’s sub-worlds (the locations reached via portals), which managed to break up the tedium of battles with some puzzles, quizzes, or good, old nostalgia. So, without further ado, the Duck’s list of the top 5 sub-worlds in World of Light.
5: Gourmet Race: This Kirby-themed sub-world has minimal battles (which is a plus, if you ask me), with the main focus being on the “race” aspect of it. The race is not so much a race as a little challenge where you try to collect as much food as possible as your character runs through the track. I’ll admit that I had to cheat in order to get the best score, but I had the (correct) feeling King Dedede would be unlocked upon completing this location, and I was not about to miss a chance to get my second favorite character!
4: DK Island: As you may know, the Duck is a huge fan of the Donkey Kong Country trilogy on the SNES. So it should come as no surprise that this location gave me no shortage of nostalgic glee. This place is set up exactly like the first world of Donkey Kong Country, just with a battle in place of every level. To complete the illusion, little footsteps even appear whenever you complete a battle that leads you to the next one. It just goes to show that a little bit of nostalgia can go a long way.
3: Mysterious Dimension: This sub-world does not revolve around any single game, but it was rather fun because it requires you to answer quiz questions in order to proceed (yes, I actually like stuff like that). To answer, you fight and defeat the spirit that corresponds to the answer to the question. The only consequence for getting a wrong answer is you don’t get that question’s treasure chest to appear, but through sheer luck, I managed to get every question right except one. It also helps that this is the location of my favorite character and my favorite boss fight….
2: Dracula’s Castle: I really liked the puzzle aspect of this particular sub-world. In it, you have a limited number of cannonballs, and you use them to get rid of these ghosts blocking your path. It’s quite easy at first, but after a while, it begins to require some thought, as some cannonballs need to be bounced off other objects in order to hit their targets. After fighting my way through most of the spirit battles at this point in the game, this puzzle was a nice change of pace indeed.
1: Sacred Land: Last off, the Zelda-themed sub-world, which is shaped like the Triforce and has three sections, each one corresponding to Link, Zelda, and Ganondorf, respectively. This one was fun for similar reasons to Dracula’s Castle, with the clues to puzzles coming from owl statues reminiscent of the save points in Majora’s Mask. While Ganondorf’s section focused more on mere battles, Zelda’s had a clock-based puzzle, while Link’s section challenged us to find secret routes in the Lost Woods.
As usual, dear readers, this is the part where you can share your own thoughts. What were your favorite sub-worlds in the World of Light? Please let us know in the comments below!
Lede image is official Super Smash Bros. Ultimate key art.
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