Regular readers might have caught a post I wrote a c ouple months ago in which I was a little down on Mass Effect: Andromeda. Unfortunately, I was harboring some bad thoughts about what Andromeda was purported to be back in early December, and that something was, as I perceived it, a mere shade of what I had hoped from a new Mass Effect adventure.
Well, here we are now, just twenty days away from Andromeda’s release, and…yep, I have to admit that I’ve changed my tune. I am now, fully and without exception, all aboard the Andromeda train. Woo woo!
The change of heart didn’t occur overnight. As of New Year’s I was still pretty sure that if I was going to buy only one game this Spring it would likely be The Legend of Zelda: Breath of the Wild. If nothing else, it would give my Wii U a reason to exist, plus, it looked pretty darn fun. My feelings towards that game haven’t changed. But because mostly of recent new videos of Andromeda, and a plethora of news stories that have popped up with further details on what the game is actually going to be like, resistance is, as they say…futile. If there’s one article in particular that sunk the last nail into the coffin, it was this one posted last week on Game Informer: 50 Details We Noticed During Our Hands-On Time With [Mass Effect: Andromeda]
(Some of the information ahead could be considered light spoilers, so tread forth at your own discretion!)
This article is full of tidbits, significant and otherwise, that, while I can’t imagine will pan out in everyone’s individual playthroughs of the game, will hopefully appear in one way or another. For me personally, a few details stand out from others, such as:
2. You are not locked into classes like you were in the original trilogy. The training you choose at the beginning of the game just gives you a boost in certain skills.
As much as I enjoyed playing within and dealing with the limitations of each class in the original Mass Effect trilogy, I often found myself wanting to use or at least have access to items and armors that I simply couldn’t. Lifting those restrictions in Andromeda is sure to open up the game in a variety of interesting ways.
17. Putting a scope on your weapon forces your perspective into first-person mode whenever you aim instead of the typical over-the-shoulder view.
I’ve been slowing getting back into first-person perspective games, and one of the most enjoyable mechanics that I had completely forgotten about since foraying into third-person RPGs was having first-person sites with some weapons. Oh, how I can’t wait to get my sniping on now!
24. The Paragon/Renegade binary has been done away with. Instead, Andromeda opts for a more open-ended dialogue system that’s intended to let you build a complex character.
This sounds very cool, and I’m all for the addition of more nuance to any main character’s profile. I imagine that like most people, I played through various tracts in the original trilogy, including Paragade and Renegon paths. They produced slightly more personality that doing straight Paragon or Renegade paths, but the differences weren’t astounding. Here’s hoping that with the elimination of these tracts, we’ll really get to make our own unique Ryders.
34. The Nomad controls a lot like the Mako but less rubbery. You don’t bounce. Sorry, bounce fans.
YAY! I HATED BOUNCY MAKO!
41. You can customize the clothes that Ryder can wear. I switched between a nice suit and a leather jacket complete with a scarf she could wear around her neck.
It’s minor, but I love the idea of being able to customize Ryder in plainclothes. I never did understand any of the “civilian clothes” choices in the original trilogy. All were either bland or simply ugly.
Now, as great as this list is overall, not every line item on the list sounds appealing. Ones like:
12. Certain enemies you come across can kill you in one hit (hi, yes, this happened to me).
I really dislike it in games when it’s far too easy to come across enemies that are way above your current level. (The Witcher 3, Dragon Age: Inquisition, I’m looking at you.) Not that this player’s statement means exactly this, but that’s how I read it. And regardless, “one hit, one kill” enemies are rotten.
23. The skill tree is massive, granting you access to a number of powers you can mix and match during the course of the game to create different character loadouts for different situations…
I find extensive skill trees to be intimidating, confusing, and stressful. It’s why in the original trilogy, I always let the CPU handle the distribution of skill points among my teammates. Just dealing with Shepard’s points was all I could handle. I’d so much rather enjoy progression over spending half the time worrying over the “right” distribution of skill points.
Whatever comes of Mass Effect: Andromeda, I’m looking forward to riding the same wave that’ll be splashing over much of the community later this month. It seems like the game promises nothing short of an amazing and highly customizable experience in a new and expanded universe. Fingers crossed that Andromeda will live up to the hype.
(Article source: Game Informer)
What are you looking forward to doing or not doing in Mass Effect: Andromeda?