[Revisited] Rushing to an Early Ruin

The following is a re-post of a piece from last year. Now that BioWare has finally admitted that the game needs a major overhaul and is going back to the drawing board, I felt it was important to remember that it was their attitude and approach that made this mess in the first place. I’ve…

Anthem’s (Not Quite) Dead

For many Bioware fans out there, Anthem was perhaps the most disappointed release of 2019. It released half-baked, with little to none of the promised features, bugged and unsatisfying loot, a non-story, and hardly any interesting content. The game was (rightfully) raked over the proverbial coals upon release and largely abandoned by gamers only a…

Why Mass Effect?

This month, or more specifically, yesterday (November 20th), marks the twelfth anniversary of the release of Mass Effect in the United States. By no small coincidence, and despite The Outer Worlds sitting patiently in my PS4, I am currently knee-deep in yet another playthrough of the trilogy on my trusty if weezy Xbox 360. (Mass…

I Hate Cash Shops

I’ve tried tolerating them. I’ve tried rationalizing them, and I’ve tried to ignore them. You know what though? I just plain hate cash shops in full-priced video games. I hate the effect the presence of those shops tend to have on the games that employ them, and I hate the lie that supposedly justifies their…

Rushing to Early Ruin

I’ve said this in many other ways before, but I’ll say it plainly here: there’s a lot about modern gaming that I absolutely hate. I hate how the games with the biggest budgets and biggest studios behind them are growing ever more similar to each other. I hate that pre-order culture is still a thing…

My Biggest Question Mark of 2019: Anthem

When Anthem was first announced in 2017, I immediately jumped on the “no way” bandwagon. At the time, while I continued to harbor mixed if mostly positive vibes for Mass Effect: Andromeda, I was mostly suffering from open-world fatigue. I just couldn’t see myself investing in yet another large scale and potential meandering space/adventure/combat game,…

Mass Effect 3 Memories

This month marks Mass Effect’s tenth anniversary! On November 20th, 2007, the game was first released in North America. And what a ride it’s been for fans since then. Join me here as I share some of my memories from each game of the original trilogy. This is the final post of the lot in…

Mass Effect 2 Memories

This month marks Mass Effect’s tenth anniversary! On November 20th, 2007, the game was first released in North America. And what a ride it’s been for fans since then. Join me here as I share some of my memories from each game of the original trilogy. In this second of three posts, I stumble through…

Mass Effect Memories

This month marks Mass Effect’s tenth anniversary! On November 20th, 2007, the game was first released in North America. And what a ride it’s been for fans since then. Join me here as I share some of my memories from each game of the original trilogy. In this first of three posts, I re-examine my…

Tricks, Treats, and Feats: Gifting in Dragon Age: Origins

If you’ve played even just a few hours of a recent BioWare game, you know that one of the developer’s hallmarks is personal interaction. As a character in one of its games, players are given opportunities to interact with NPCs and teammates to varying degrees, from skin deep to much deeper. The ability to personally…