TES IV: Oblivion — Guess Who’s Back…Back Again…

I will readily admit that I am an imperfect human being. I sometimes choose form over function, I tend to bite off more than I can chew, and I’m terribly prone to distraction. While these (and many other flaws) do manifest in real life, they are more than painfully obvious in my video game life,…

Hypnotic Fun: Sam & Max Save the World

In my early years of PC gaming, I remember Sam & Max Hit the Road with great fondness. Its absurdist humor and bizarre characters drew me in the most. It’s often illogical (in my addled mind) approach to puzzle-solving in a point-and-click matrix certainly didn’t. Playing the game frustrated me to no end – that…

Super Mario 64, You’re My One and Only

If the recent release of The Super Mario Galaxy Movie reminds me of anything, it’s that I never completed Super Mario Galaxy. Because of that, I never touched its sequel, either. Super Mario Sunshine is also in the DNF pile. Super Mario 3D World was fun but left me cold. I recently saw Super Mario…

A Return to The Elder Scrolls Online

Best I can tell, it’s been a good three or four years since I last paid attention to The Elder Scrolls Online. My personal heyday with it was admittedly short, from 2019-2020, but as I had a lot of time on my hands during one of those years, I managed to rack up a decent…

Rethinking Rougelikes

About a million years ago, I played (and maybe you did, too) the game from whence all current roguelikes and roguelites were born: Rogue. Apt title, right? Originally a DOS game, Rogue was a procedurally generated dungeon crawler where no two runs were ever alike. Each run began with a blank screen, a single character…