Capcom Removed Ray-Tracing from RE2 and RE3 Remakes, Probably for the Better

It’s come out that Capcom has apparently removed ray-tracing from the PC versions of Resident Evil 2, Resident Evil 3 and Resident Evil: biohzard as part of the most recent updates to the games. However, as reported by, prevailing opinion among fans is that this was done by accident. Still, perhaps the games are better-off without it, at least for the time-being.

The reason most players seem to think that this was done by accident rather than as an intentional move on Capcom’s part is two-fold. First, there was no prior notice regarding the removal of the feature. Ray-tracing is becoming an increasingly important feature to those with high-end PCs, so removing it without saying anything would definitely be a strange move.

Second, the latest updates appear to have reverted the games back to their DirectX 11 versions, which Capcom announced previously it would no longer support. Considering this, it’s probably safe to say that PC gamers are only one or two updates away from getting ray-tracing back.

That said though, it was widely reported that all three games had performance issues while ray-tracing was turned on, so perhaps its better to just not have it available for a bit. If the feature really does need work, then wouldn’t it be better for everyone if Capcom takes the necessary time to get it right before re-enabling it? I honestly can’t say, I guess, because I’m the sort who would much rather see a higher FPS standard than more bumps to visual fidelity, but that’s just me. What do you think?

Image captured from official announcement trailer