Reaching One’s Limit: Ni no Kuni II

I have noticed with a lot of gamers that we, as a group, seem to be willing to put up with a great deal of aggravation in pursuit of our dearest hobby.  We all have different levels of tolerance, but I have been rather impressed with various Youtubers who are willing to subject themselves to hours of tedious and sometimes mind-numbing gameplay just to achieve a certain goal.  I, too, can count myself among these determined gamers to some degree.  (Hey, I beat Kingom Hearts: Chain of Memories.  On the GBA.  Multiple times.  Every time, it was awful.  And yet, for some reason, I did it.)

Even so, I think my tolerance for these things has diminished in recent years to some degree, due to such factors as a busier schedule than I had in the past, more, actually fun, games to play, and life’s problems that make playing a frustrating game seem all the less appealing.  Though in recent weeks, I was able to power through some bothersome challenges in the pursuit of gaining Platinum in Kingdom Hearts 3, I was not able to conjure up the same level of patience with Ni no Kuni II: Revenant Kingdom.

Though not nearly as good as its predecessor, Ni no Kuni II was fun enough, and I spent countless hours building my kingdom, completing side quests, defeating every tainted monster, and even going so far as to seek out every higgledy stone.  Heck, I even suffered through the many Dreamer’s Mazes, including the first 30 levels of the maze in Faraway Forest.  No one could say, in those moments, that I was not being exceptionally patient with this game.  I even beat Zeta, a decidedly frustrating boss that I believe was part of some sort of DLC I downloaded.

At last, I had reached the final side quest of the game, where I had to defeat Blackhart the Winnower.  I suffered through all 30 levels of the Faraway Forest Dreamer’s Maze once more, only to discover that one has to switch to hard mode in order to access levels 31-40.  Oh, but that was not yet enough to deter me.  I changed the game’s settings to hard mode and forced myself through the maze yet again, even having to defeat the boss on level 30 for the third time.  At long last, I had reached level 40, where Blackhart awaited.

And that, dear readers, is when the Duck reached the limits of her previously boundless patience for all things pointless and tedious.

For being what should have been a very challenging boss, on hard mode, mind you, Blackhart was really not that bad.  My characters inflicted damage quite slowly, but we also managed to avoid damage to ourselves much easier, as well, a feat with which we did not have much luck when Zeta was involved.  Though I found the game’s insistence that we complete an extremely long and dull maze multiple times rather absurd, I was still a willing, if not happy, participant.  But then Blackhart did something that crossed the line.

He summoned another boss.  Yes, a short ways into the battle, he flies into the air, and a big octopus-squid thing appears.  At this point, I was thoroughly ticked, but being the apparently obliging sort that I am, I spend a good deal of time and healing items dealing with it.  Or more accurately, I wasted a good deal of time and items.  The boss is defeated, Blackhart returns, and I nearly reduce his health to zero.

Oh, but guess what?  Now he decides to fly into the air once more and summon one of those golem things.  Shortly into this second interruption, I finally run out of items, and I die, and moments later, I am ejecting the disc and returning it to its case, utterly fed up.  In all honesty, I think victory against Blackhart would have been assured had those other two bosses not decided to intervene.

I can practice cracking eggs in Kingdom Hearts 3 until I get a score of Excellent.  I can redo KH3’s sledding and dancing mini games over and over again until I reach the high score.  But every gamer has their limit, and I am never again going to waste my time on a boss fight that can only be reached after trekking through a maze and who has the gall to summon other boss fights mid-battle.

Now that I have shared my tale of woe, dear readers, what does it take for you to reach your gaming breaking point?  Feel free to share your thoughts in the comments below!

Image from official Ni No Kuni 2 website.

7 Comments Add yours

  1. cary says:

    I think I am at a zero tolerance level when it comes to overly-difficult stuff in games! Like, I stupidly picked up that game Sekiro that everyone’s talking about, thinking that maybe I’d give it a shot even though it was branded as a “hard” game. After watching my husband struggle through just the tutorial, I was like “nope, not gonna do it.” Because I have little time to play, I want to fully *enjoy* what I’m playing when I play it. If that means playing on easy and skipping over really hard stuff, so be it.

    Liked by 1 person

    1. duckofindeed says:

      I’ve definitely started to lose my tolerance for really difficult games. I used to try to get 100% in my games…every time I played, no matter how hard it was. Now, I no longer have the patience for such things. For example, I struggled my way to 100% in Vexx multiple times. And now, there are certain stages I just can’t stand, and I refuse to do them ever again. I don’t know if I ever want to even do the final boss in that game again. It’s just not fun and not worth my time.

      Recording games for Youtube also really helped me to set a limit on what I’m willing to do. Basically, once I’ve recorded myself completing a game 100%, I see no reason to do it again if I don’t feel like it.

      Liked by 1 person

  2. Hatm0nster says:

    Kind of in a similar boat as Cary. I don’t mind “hard” games, but I tend to stay away from stuff that’s branded as “hard.” Those sorts of games are usually about trial and error, and I don’t really feel like wasting my time on that. Actually, I suppose you could say my attitude regarding games is “don’t waste my time.” I can quickly tell when games are stretching things out when they shouldn’t be, and that instantly takes me out of the experience. It’s why I stopped playing KH3 only a few hours into the game. In past years though, I don’t think I ever reached a breaking point with my games. I’d do it all because I could, and because it was fun to tell my friends about the ridiculous things some games wanted one to do.

    Liked by 1 person

    1. duckofindeed says:

      I’m the same as you as far as not wanting to waste time. That’s why I rarely bother with mini games and pointless side quests and focus the majority of my time on the main game. If a challenge does not earn me anything of real value, then I won’t do it. It’s the reason why I never played Blitzball in Final Fantasy 10 and why I avoided Triple Triad on my first FF8 playthrough. I never once tried the lottery in Majora’s Mask because it didn’t give me any real reward (if it’s not a heart piece, then I don’t care)…and I’ve owned that game since it was released.

      KH3 certainly had a lot of filler. I started rushing through it just to finally get to the story.

      Liked by 1 person

  3. I had this issue with the first Ni No Kuni – by the end the game had overstayed its welcome and I just felt tired. I completely understand Cary and co’s mention of Sekiro and similar “hard” games – it’s not just RPGs that can feel tedious and drawn out! I recently played through Dark Souls again and while I enjoyed it for the most part, the unrelenting difficulty, the traps and some BS moments hold it back.

    Moments where I was so frustrated I had to walk away… Ninja Gaiden for NES. The tenth time I made it to the final boss only to lose and got sent back to 6-1. On the Wii VC without save states, no way.

    Liked by 1 person

    1. duckofindeed says:

      Yeah, the ending of Ni no Kuni was a bit odd. I haven’t played the game in a few years, but I recall thinking it had to be over (Oliver and company had defeated the Dark Djinn and all), but then there was more. I was okay with playing more, as I enjoyed the game, but it seemed unnecessary, as the game should have rightfully been over.

      As far as difficulty goes, I’ve grown tired of certain challenges in Vexx as of late. I really enjoy the game, on the most part, but certain hearts are just so unfairly difficult to obtain that it’s not fun in the slightest. I used to pride myself in getting 100% in this challenging game, but I don’t want to ever do it again.

      Liked by 1 person

      1. No shame in that! I played a bit of Vexx for the first time not long ago. It seemed like a pretty good game but there were some frustrating moments even in the early going.

        Liked by 1 person

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