The Epic Tale of How the Duck Brought the Banjo Games to Youtube

We’re a bit over two years into our Youtube channel.  Starting out, there were certain games that were a big priority for me, even if recording them wasn’t always the easiest thing to do.  Two games that were high on my list were Banjo-Kazooie and Tooie, which, long story short, are coming to our Youtube channel this Thursday (September 21)!  So please be sure to check it out!  It’ll be awesome!

Now, as you may know, the Banjo-Kazooie series was originally available on the Nintendo 64.  And until recently, this was the only version of the games I had.  Considering my capture card does not work with older consoles that are not HD compatible, I decided that the best option would be to download the games on the XBox Live Arcade on my XBox 360.  And let me tell you, this, dear readers, was a much bigger ordeal than it really ought to have been.  In case you’re curious, my gamer-specific woes are as follows.

Clearly, the very first step was to connect my 360 to the Internet.  And do you know what I learned?  Not all XBox 360 consoles have wireless Internet.  Isn’t that great?  So I carried my 360 all the way into the room with the HDMI-compatible TV, set it up, only to realize that I had an older model, and I would need to buy a used wireless network adaptor for $35 if I wanted wireless Internet.

Not about to spend that much money, especially on a used device that might not even work, I had to carry this large, heavy console into another room, hunt down a spare Ethernet cord, and connect the console directly to the Internet modem.  (It is fortunate that I’m pretty good with technology.  I once installed a printer through the command line.  I am still very proud of this.)  And since I didn’t have a TV in this room, I had to connect the XBox to the computer using the capture card so I could see what was going on.  This was a pretty good compromise, though I did have to contend with a 1-second delay on the computer.

Well, I now had an Internet connection, and if I acted slowly, the delay wasn’t a big deal.  So I created my XBox Live account and connected to the Marketplace.  But when I attempted to purchase the first game, I was repeatedly told to create a profile, without actually being given the option to do so.  Finding no clear directions as to how to correct my newest snag, I eventually had to log into XBox Live on my phone, as my computer was otherwise occupied (it took me a long time to even find a “Log In” option to begin with), where I created a profile, and the rest went more or less smoothly from there, even if inputting all of my information was very time-consuming indeed.

After that, I was finally able to download Banjo-Kazooie and Tooie after over an hour of trial and error.  And fortunately, it seemed that the whole question of playing games offline was not an issue for me.  People on the Internet kept saying that you could not play downloaded games offline unless you set your console to the “home” setting.  Well, I don’t know what this “home” setting is or how to change it, but a quick test of my new games once the console had been returned to the HD TV proved that all was well.

I was clearly very determined to make this work, and I am quite glad that all my effort and frustration paid off in the end.  So, if you choose to join the Duck during her journeys through Banjo-Kazooie and Tooie, now you have a little bit of an idea of the heartache I went through to make it all possible.

A Persevering Duck

Image by Flickr user wheresthebrain

2 Comments Add yours

  1. Thank you for your dedication!!

    Like

    1. duckofindeed says:

      Ha ha, I was very determined, wasn’t I? Though this task was far more difficult than expected, it was totally worth it for some Banjo-Kazooie goodness. I can’t say I’ll ever want to download anything onto the XBox 360 ever again, though.

      Liked by 1 person

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