I’m a very fickle gamer, what i mean by that is that i very rarely stick to one game at a time, and as much as it shames me to say it, i don’t complete most games, and after playing the same few titles since the Xbox launch last week i found myself in a predicament, i was a bit bored.
I wasn’t in the mood for my usual routine of FIFA and Forza, so i decided to have a look through the games currently on the Xbox One marketplace, this is where i stumbled across Max The Curse Of Brotherhood.
Now i’d seen little bits of the game, but i’d never really looked at it that much, anyway, pretty much as a spur of the moment thing i bought it, i think it was £12.99 and i can honestly say i was very pleasantly surprised, not surprised that the game was good, but just how much fun it was.
Max The Curse Of Brotherhood is a single player only, side scrolling, platform puzzler, if i was to compare it something i’d say imagine Limbo, but a lot more colourful and less serious. You play as Max, and after placing a spell on your brother and sending him into the clutches of the evil Mustacho, (Mustacho is a very stereotypical looking bad guy, and if you couldn’t have guessed he has a rather fetching moustache!) You are forced to jump into this alternate world to save him and bring him back home.
I think the reason i enjoyed the game so much was the fact that it’s something different, original, which can’t be said for much out there on Next Gen consoles at the moment, and its pure simplicity.
Max has his one weapon, a magical pen. This must be used to solve puzzles and get from one place to another, the puzzles aren’t as challenging as the ones you may find in Limbo, but are enough to make you have to think and still feel rewarding.
The other aspect of the game that makes it so nice to play is how smooth and aesthetically pleasing it is, when you are drawing your vines to swing from and leaping from platform to platform it all just seems to flow so nicely, and some of the credit for that has to go to the controls as well, they may be simple, but they’re very effective.
When i say the game is aesthetically pleasing there are certain moments that spring to mind, every now and then you’ll be swinging over giant kazams, or over huge lava pits, and the game will go into slow motion as you attempt to draw yourself a path, these sequences look, and feel great.
I think they may have missed a trick by not having any multiplayer, co-op in particular i think could work quite well with the game, in a similar way that Portal 2 introduced it, but this is always something that could possibly be added at a later date via some DLC.
It’s only a short game as is often the case with these sorts of games, but after finishing it last night i honestly think it might be the most fun i’ve had on a game so far on this current generation, it’s the type of game that you can play casually, and this is what makes it so much fun, i think everyone needs a break from the serious games every now and then and Max The Curse Of Brotherhood is definitely a game that can fit that bill.
I’ve also decided from now on that when i talk about a a specific game i’ll give it a rating out of 10, this should help give you guys a definitive idea of what i thought of a game and make it easier for me to compare and contrast games.
(Max: The Curse Of Brotherhood trailer)
Max The Curse Of Brotherhood- 7/10
+ A really fun, not too serious experience
+ Great graphics with bright vibrant colours
– Not a very long game
– No Online