Ocarina of Time has Finally Been Decompiled

To say that The Legend of Zelda: Ocarina of Time is a highly beloved game is, at least, a massive understatement. It’s been more than 20 years since it originally released in 1998, and it’s STILL widely regarded as one of the greatest games ever made. As such, fans are still doing their utmost to plumb its depths for new secrets and insights, and now one such project has finally reached its goal: decompiling the game’s source code.

For those unaware, the code seen in the release version of most digital products, be they games or otherwise, isn’t the raw code used to build them. It’s what’s called “compiled code;” that is, code that is translated from a format that humans can read and understand into a more efficient format that’s usual understandable for computers. As such, it’s very difficult to glean information from compiled code. Using or modifying it is even harder. So, this is where projects like this come in. By decompiling the code, fans can more easily do things like search for glitches, learn about the game’s inner-workings, and build mods.

Now that The Legend of Zelda: Ocarina of Time has been decompiled, fans can likely expect to see new revelations about the game to show up on the net as people take deeper dives into the game. Perhaps we’ll even see some interesting mods! As for me, I’m hoping they can find the remnants of the Ocarina of Time demo in the code. It would be amazing to see someone walk through it for the first time since the 90’s!

What do you think of projects like this? Is there anything you hope to see come out of this project?

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