When Sonic Mania was released, we all were convinced that Sonic Team and the Sonic fanbase had finally reached an understanding. We thought that Sonic was finally on the right track. …and then they released Sonic Forces, putting everything back to square one. I’d say Sonic Team doesn’t know how to get Sonic right, but I kind of wonder if there is such a thing as the “right” way to do a Sonic game anymore. Sonic Mania was fantastic, but is classic 2D really the only option? Hopefully not.
The Sonic Team Boss, Takeshi Iizuka, recently expressed an interest in revisiting the Sonic Adventure style of gameplay. Rather, he sounds interested in remaking the original Sonic Adventure.
“It was the first highs-peed 3D action game that also featured a scenario highlighted with six different stories, the A-life Chao, six unique styles of gameplay – it is a unique game offering even 20 years after its release. At the time, it also wasn’t just a solitary software release, it was the title to bring people to the Dreamcast and we were given the budget to make something to showcase the hardware.
However, it was the very first 3D game that we worked on and looking at it now I can see the rough edges it has, which really makes me want to remake it again.”
Sonic Adventure definitely hasn’t aged well. It’s progression is cryptic; it’s gimmick levels aren’t fun, and the less said about Big the Cat the better. However, if Sonic Team can properly identify everything that’s wrong with Sonic Adventure and address it in a remake, perhaps they could take those lessons and apply them to future Sonic games. I don’t want to give up on the Blue Blur just yet, and it’s encouraging to see that Sonic Team doesn’t want to either.