Belatedly, let’s talk about Red Dead Redemption 2

Late last month, Rockstar dropped its first teaser trailer for the brand new Red Dead Redemption 2. A series of persistent rumors had popped up some months before hinted that a sequel to the very popular Red Dead Redemption was in the work. It seems that, thankfully, they turned out to be true! In a…

Mirror’s Edge: Catalyst – Beta Impressions

Mirror’s Edge is back! See, last weekend I had the opportunity to play around in the Mirror’s Edge: Catalyst closed beta. Now I’ll say right off the bat that the game is looking promising. I enjoyed my time with the beta and am looking forward to when Catalyst launches in early June. That said, there…

The Morality System – Does it work in video games?

While it is hard to create multiple endings in video games that reflect a player’s actions; video game developers give players a false sense of control of video games. They give players moral choices to choose that do not actually affect the game’s ending or the player’s choices because players are given very limited control…

Kerbal Space Program has Cleared the Tower!

Image from publicly available images page of the Kerbal Space Program website That’s one small step for Jebediah Kerman, and one giant leap for Kerbal-kind! This past Monday, one of the prodigal sons of indie game development has finally left the confines of Early Access and has found its way into the wilds of full…

Playing Like a Designer – Stealth in Mark of the Ninja

Image captured by Rob As I delve further in to game design, I find that they way I approach a game is beginning to shift. The common idea that I’ve heard bandied about is that ‘the magic disappears’ once you know how to make games. This statement is true, but also barely scratches the surface….

So You Want to Make Games: Motivation and Goals

Image by Flickr user: jeroen_bennink (cc) Creating something – no matter what it may be – is a noble endeavor. It takes no small amount of passion, dedication and perseverance to see a project to completion, and games are no exception. I’ve been at the process of making my own games for a while now, and…