Mythic Ocean: Demo Review

Mythic Ocean takes place in the ocean of a brand new world that you can shape by speaking to the various gods that inhabit it.  The demo took me roughly 40-50 minutes, and during that time, I mainly wandered aimlessly about a few underwater environments that weren’t terribly interesting to explore and spoke at great length to various characters with very little idea of what my goal was.

A couple of the gods aren’t present in the demo (unless I missed them), but you can talk to just over half of them.  Aside from a rather sketchy looking eel that greets you at the start of the game named Elil, the first god that I managed to find was a little larva named Lutra.  Lutra seemed quite focused on food, and though he was rather simple-minded, he had the ability to speak telepathically.  Next, I stumbled upon the twins Ketri and Esti, two humanoid children who were very distrusting and had a past they’d rather not talk about.  Lastly, I chatted with Amar the six-legged otter, who cared about relaxing and having fun above all else.

This playful otter’s got a bit too many limbs…

My feelings toward Mythic Ocean are mixed.  On one hand, I’m rather interested in the game’s many endings.  Apparently, you can create both good and bad worlds, depending on the choices you make.  Honestly, as much as I’d like to make the perfect world for the fishy inhabitants, I’m probably even more interested in seeing how badly I can mess things up!  On the other hand…this game is very confusing and very dialogue-heavy.  Reviewers online say that the game is more like a visual novel, and other people admitted to feeling very confused and aimless, just as I did.

Once the demo randomly ended, with me having very little idea of what I did to bring about said ending, I was informed that I had made Lutra too strong, and there was a chance he’d ravenously devour everything if I didn’t teach him to model a bit more self-control.  Admittedly, the gods did have interesting personalities, and I’m somewhat curious about discovering what kind of endings I might reach, but at the same time, I’m also not super motivated to play a game that’s mainly focused on dialogue.  But if you’re still interested in playing a casual game with multiple endings, but not a whole lot of gameplay, the game is $14.99 and is available on all major consoles and PC.

Video from YouTube User: Virtual Bastion

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