Honestly, I’d almost completely forgotten about the Kinect before this morning. To me, the Kinect has been dead ever since the Xbox One (correctly) removed it as a required feature. Still, the news that they’ve discontinued its production did raise an eyebrow. To me, this is good news. While I’m glad that Microsoft was willing to experiment with something as out there as the Kinect, it just wasn’t a good device. Aside from just not being as accurate as it needed to be to make its games work, Kinect ended more than a couple of promising series thanks to its inherent wonkiness. Steel Battalion in particular comes to mind here.
Video by YouTube channel: Alex S
Kinect’s name has been mud for several years now, but I still remember when it was kind of an exciting idea. The tech demo displays were never anything more than cringe-worthy, but I thought some clever developers might find some small ways to incorporate it into their games. Things like little hand-waves here and there (a la the Wiimote) could have added something, but I don’t think I ever saw a game implement it in so subtle a way. With Kinect, it was almost always all or nothing. Really though, wasn’t that the failing of all motion controls of the last generation? Instead of trying to use the technology to enhance the traditional controllers, they instead tried to replace them. Nintendo Switch seems to have the right idea, so maybe the Kinect will yet be able to live on as something smaller and more subtle.
What did you think of the Kinect? What about motion controls in general?