Getting Back To It: Fable II

Image captured by Hatm0nster

In my ongoing mission to finally return to the games that have been languishing on my replay list, this month I finally got back to Fable II. The game was a favorite of mine back in the early days of the Xbox 360, when menu blades were still a thing and the Kinect was only a pipe dream. I hadn’t picked it up since completing the game back in 2009, so I’d forgotten just about everything about it except that I’d really liked it. So, this month’s revisit carried a purpose with it. That purpose being to answer two questions: Why was this game a favorite? And why would a so-called favorite be left to rot for so long? Well, I’m happy to report that not only did I finish Fable II once more, but I was indeed able to answer both questions! 

For those who aren’t familiar with the game, Fable II is an action/fantasy game in which you take on the role of a Hero, one of the last remaining Heroes in fact, as you struggle to save the land of Albion from the evil Lord Lucien. Over the course of your journey to stop him, your Hero can partake in all sorts of activities: buying and selling property, monster hunting, questing, taking up odd jobs, farting… There’s a lot to do, but like the game’s plot there’s really not much to any of it.

Once I took up the mantle of Hero once more it became immediately obvious why the game could hook first-time players or newer gamers. Fable II is classified as a fantasy RPG, but I’d say it’s closer to a fantasy toy-box. Your Hero can do all of the things I mentioned earlier, but also take on shooting mini-games, travel the world looking for the treasures of legendary Heroes, solve riddles, kick chickens into a blood-thirsty door, and even get married and raise a family. It’s enough to get any player caught up in trying to do it all, and sure enough it got me again too. Only a few hours in and I’d somehow already become a master blacksmith known far and wide for my quality swords, bought most of the town’s food stands, and earned quite a bit of renown as the bane of both thieves and undead hoards alike. It all felt great at first, but it faded as the hours continued to tick by.

Fable 2 Loading Screen

It’s as if everything about Fable II begins at the top of a hill, and then spends the rest of the game slowly sliding down it. It all starts out feeling as if its going somewhere, only to disappoint once the player realizes that what they’ve seen so far is all there is to it. You mastered Blacksmithing? Great…keep working at it I guess. You bought all the property in a town? Cool…here’s another 10,000 gold you don’t need. You got married? Wonderful…make sure you interact with your spouse every so often. You stopped Lucien and save the world?! Awesome! …did you hear that a new blacksmithing job opened up in Bowerstone? There’s no depth to any of it, including the main questline. In Fable II, what you see is what you get. And that’s it.

Fable II tries to be a game that offers its players a great many things to do, and it does; it just doesn’t do it very well. The game makes a great first impression. It definitely would have impressed someone who was just starting on the Xbox 360. The game’s problem is that it feels half-baked towards the end, and so it winds up being quite easily forgotten. I love that it tries to offer its players as much as possible, it just does so at the cost of having any depth whatsoever. It’s not a game I would recommend to anyone who has played a decent RPG, but same lack of depth might actually make a great point of entry for those who have never played an RPG before and want to get and idea of what playing one feels like. Fable II is no longer a game for me, but it might just the right thing for a new gamer.

April’s game was a bit disappointing, but there’s no time to dwell on it. Time marches on and so does this challenge! This month I’ll finally be getting back to a game that’s been sitting on my shelf for far too long. It was Mario’s first outing on the Wii and the game that redefined platforming as we know it. That’s right, it’s finally time for Super Mario Galaxy! This is gonna be great!


  1. cary says:

    Isn’t it amazing how much our memories color the games the play? I don’t know that I could play Fable II again, but I’ll never let go of how much I had with it the first time round. You’re right that the end of the game is a big letdown compared to the rest of the game. I definitely had more fun tooling around in Albion after beating the game than I did while playing it’s story.

    But now I’m really exited to hear about Super Mario Galaxy! Never finishing it is one of my biggest game regrets.


    1. Hatm0nster says:

      It’s going to be a fun game to talk about, that’s for certain!. It is weird how much influence memory has even with the nostalgia glasses taken off. I started the game thinking I was going to buy everything and finally find out what’s in the 50 Silver Key chest, but the game just couldn’t stay interesting.


  2. duckofindeed says:

    It’s certainly disappointing when a game isn’t as good as the first time, or you feel like nothing is really worth the effort. If you’re not rewarded enough, side quests and other things end up feeling pointless. My second time playing Skyward Sword was fun, but I wasn’t motivated to help people as much. I knew what items I needed to make the final battle easier, like all the bottles, and once I got that, I had no desire to do any more exploring. Sure, I can collect more gratitude crystals just for the sake of it, but why bother? I already have all the bottles, the best shield, and a sufficient number of hearts. Everything else is just filler.

    I bet you’ll have a better experience with Super Mario Galaxy. That game is a lot of fun, even if Super Mario Sunshine is my favorite Mario game.


    1. Hatm0nster says:

      It’s rare to hear someone cite Sunshine as their favorite Mario game; in fact I’ve often seen the game on ‘worst of’ lists, which I’ve never understood. It’s not my personal favorite, but it is in my top 3. It was a refreshing departure from the standard formula, and remains so today. Also, that top 3 I mentioned happen to be Mario 64, followed by Sunshine and Galaxy.


      1. duckofindeed says:

        I liked it because FLUDD gave Mario more control over his jumping. I always found jumping in Mario games to be quite difficult, and this game made that a bit easier. Though, the levels without FLUDD were a nice challenge.

        Liked by 1 person

  3. Looking forward to hearing about Galaxy, since I haven’t played that since it first came out. I enjoyed it but brain-bending gravity moments aside found it too easy – the second game was much more satisfying difficulty-wise. I’ve wondered what it’d be like going back to the first game but never have.

    P.S. 64 is my favourite Mario game too, I absolutely adore it.

    Liked by 1 person

    1. duckofindeed says:

      I thought the two Super Mario Galaxy games were quite difficult myself, but I’ve never been too good at Mario games. And the funky gravity made me kind of dizzy.

      Liked by 2 people

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