Today in Gaming History: 10/14/2013

October 1977: Atari Video Computer System (later 2600) hits the market Though the Atari VCS was not the first home video game console to be released, it would become the most popular and recognized home console of the early era of gaming. With a small cache of games available at its release, one might not…

Today in Gaming History: 10/13/2013

October 13, 2009: Brütal Legend released As with any sector of the entertainment industry, the video game community has seen its share of failures. But sometimes failure does not prevent a game for being beloved despite its flaws. Take for instance, Brütal Legend, the property of Double Fine and EA, which was released four years…

Today in Gaming History: 10/12/2013

October 12, 1966: Happy birthday Brenda Romero! Brenda Romero (née Brathwaite), current COO of and designer for Loot Drop (Tom Clancy’s Ghost Recon: Commander, Pettington Park), got her start in the early 1980s at Sir-tech Software, best known for their Wizardry and Jagged Alliance series. She remained at Sir-tech for almost two decades before going…

Today in Gaming History: 10/11/2013

2003: Data East bids farewell BurgerTime, RoboCop, Karate Champ…these are just a few of the incredibly popular arcade games that were created by Data East, a Japanese electronics company founded by Tetsuo Fukuda in 1976. (Fukuda would go on to help create titles in the Metal Max series, as well as a few Guilty Gear…

Contributor Recap: 10/7 – 10/11

Yet another week gone by; how is it that the time goes so fast? Ah well, the week may be gone, but we here at UWG have a couple pieces of good news to share. First, we’re that much closer to the releases of Pokemon X/Y and XCOM: Enemy Within. We don’t know about all of you…

Resonance: Remember Me

Remember Me is a perfect example of wasted potential. It’s not bad game nor awesome, just average. I’m normally not bothered by a game being average, but this one is different. It could have been so much more than it was, had it just been given a little more time to grow. This week’s selection…

Community Post: Sometimes the best secrets are in plain view

To know me is to know that I adore Super Metroid. When I first played the game, it was simply love at first sight. Everything about the experience was perfect and joyous…and maybe a little frustrating here and there, but who’s counting?  After that first time, I became hooked; and over the course of about a year and a half,…

Today in Gaming History: 10/10/2013

1988: DMA Design (later Rockstar North) established Twenty-five years ago, under the shadow of the vast, expanding video games industry of the late 1990s, a small studio called DMA Design was created in Scotland. With a couple praised though not well-known games, Menace and Blood Money, of its belt, the company dove off the development…

Ending the “Eh’s”

One of the most frustrating things about being a gamer is falling into the “eh.” mentality. It’s those periods where, no matter how many excellent games are in your library, you simply cannot find a game that you really want to play. It’s not the same as simply not wanting to play games in general….

Today in Gaming HIstory: 10/8/2013

October 8, 1970: Happy birthday Tetsuya Nomura! Where do we even begin with Mr. Nomura? How about Square, the first studio for which he worked. Founded in 1983 by Masashi Miyamoto, Square would become (and still is under the name Square Enix) an RPG powerhouse.  The first game Nomura worked on for Square was the…