Epic Releases $12 Million Worth of Paragon Assets

Earlier today, Epic Games announced that about $12 million worth of assets from it’s defunct MOBA game, Paragon, are now available on the Unreal Marketplace for all Unreal Engine 4 developers to use. This by itself is pretty amazing, but here comes the real kicker: it’s all free!

Unreal Engine 4 is Surprisingly Friendly to New Developers

The power of Unreal Engine 4 continues to impress as more and more developers put it through its paces. We seen what the engine could do for some of our favorite games like The Legend of Zelda: Ocarina of Time, but what about completely new projects? What can a completely new developer do with it? More…

A New Playground for Playground Games?

In 2012, a new envisioning of Microsoft’s popular racing game series, Forza, appeared on the scene: Forza Horizon. Forza Horizon wasn’t simply a racing game, it was an open-world driving game that invited players to explore a vast world in a variety of cars and progress through a series of tasks and challenges. Even though…

The Morality System – Does it work in video games?

While it is hard to create multiple endings in video games that reflect a player’s actions; video game developers give players a false sense of control of video games. They give players moral choices to choose that do not actually affect the game’s ending or the player’s choices because players are given very limited control…

Playing Like a Designer – Stealth in Mark of the Ninja

Image captured by Rob As I delve further in to game design, I find that they way I approach a game is beginning to shift. The common idea that I’ve heard bandied about is that ‘the magic disappears’ once you know how to make games. This statement is true, but also barely scratches the surface….

So You Want to Make Games: Motivation and Goals

Image by Flickr user: jeroen_bennink (cc) Creating something – no matter what it may be – is a noble endeavor. It takes no small amount of passion, dedication and perseverance to see a project to completion, and games are no exception. I’ve been at the process of making my own games for a while now, and…