(This post is a continuation of the thought processes that evolved out of Knowing When to Move On.) So you and your game have been on a break. You spent some time away, exploring other worlds, completing other tasks, getting to know other individuals. You had a good time in these new spaces, but now…
Category: Food For Thought
Offering Some Solutions to KH3’s Messy Story (Spoilers)
Yes, I’m still fussing over Kingdom Hearts 3. Though I did enjoy the game to some extent, enough to keep playing until I got Platinum, I wanted to discuss a little something regarding the plot that I thought was rather baffling. And I’d really like to know if I’m the only person bothered by this…
Knowing When to Move On
Several years ago, when this site was under a different name, I offered a post about that moment when you and a game click. I looked at the subject from two different angles: “love at first play” and building a relationship with a game over time. In either scenario, an assumption remains that said game…
This is a game that never ends…and that’s okay
Fellow blogger simpleek recently posted an interesting and insightful article concerning “infinite” versus finite games. Or, to put it another way, games driven by play, like Fortnight, that don’t have true endings, versus games driven by stories, like Dragon Age, that have definite endings, sequels notwithstanding. As someone who’s recently taken a liking to an…
Patience is a Virtue…Maybe
This week, Kingdom Hearts fans who have been waiting thirteen years for an actual sequel to Kingdom Hearts II, have had their dreams realized in the form, finally, of Kingdom Hearts III. Last year, Persona fans got their hands on the series latest installment, the much-heralded Persona 5 after just a ten-year wait. Dipping into…
On Machinima Closing Their Channel
Last week it was discovered that Machinima, the once-massive and massively despised YouTube multi-channel network, had set everything on their channel to private. EVERYTHING. Every video they’d published over the past 19 years, gone just like that. As hated as the network is, it normally wouldn’t be a big deal. However, many a classic video…
To Craft or Not to Craft?
Last week, my new favorite obsession on the PS4, Neverwinter, received a significant update, which included a complete overhaul of its crafting system. Prior to the update, in-game crafting was, well…in my mind, it was perfectly fine, though some might call it dull. Crafting was a mostly passive experience. In the game, you simply navigated…
My Biggest Question Mark of 2019: Anthem
When Anthem was first announced in 2017, I immediately jumped on the “no way” bandwagon. At the time, while I continued to harbor mixed if mostly positive vibes for Mass Effect: Andromeda, I was mostly suffering from open-world fatigue. I just couldn’t see myself investing in yet another large scale and potential meandering space/adventure/combat game,…
Top 5: Food Favorites
Thanksgiving (i.e. today, if you’re celebrating) is a day to honor the three F’s – family, friends, and food! And let’s face it, as much as we enjoy our families and like our friends, food is really where it’s at today. In my household, the day is pretty much defined by festive meals and various…
“Fun” and Games: An Elaboration
In my post last week about Red Dead Redemption II, I made a passing reference to the fact that I didn’t think the game was fun. If we take the definition of “fun” in its strictest sense, that which provides amusement or enjoyment, I suppose I was wrong. Because RDRII, especially now that I’ve played…