These Days, What Makes a Game Worth Pre-Ordering?

In case you’ve not been on the Internet for a minute, news of a nominal discount on Cyberpunk 2077 pre-orders (for the standard edition on the PS4 and Xbox One) has been popping up all over the place. No one knows how long the “sale” will last, but if you pop over to Amazon or…

That Time I Made Friends with a Deathclaw in Fallout 4

When I first started up Fallout 4 way back in 2015, I didn’t get very far before feeling overwhelmed. There was just too much. Too many places to explore, too many people needing help, too many things to loot and carry. I managed around thirty hours of play then before becoming distracted by other things….

Knowing When to Start Over

(This post is a continuation of the thought processes that evolved out of Knowing When to Move On.) So you and your game have been on a break. You spent some time away, exploring other worlds, completing other tasks, getting to know other individuals. You had a good time in these new spaces, but now…

Offering Some Solutions to KH3’s Messy Story (Spoilers)

Yes, I’m still fussing over Kingdom Hearts 3.  Though I did enjoy the game to some extent, enough to keep playing until I got Platinum, I wanted to discuss a little something regarding the plot that I thought was rather baffling.  And I’d really like to know if I’m the only person bothered by this…

Knowing When to Move On

Several years ago, when this site was under a different name, I offered a post about that moment when you and a game click. I looked at the subject from two different angles: “love at first play” and building a relationship with a game over time. In either scenario, an assumption remains that said game…

This is a game that never ends…and that’s okay

Fellow blogger simpleek recently posted an interesting and insightful article concerning “infinite” versus finite games. Or, to put it another way, games driven by play, like Fortnight, that don’t have true endings, versus games driven by stories, like Dragon Age, that have definite endings, sequels notwithstanding.  As someone who’s recently taken a liking to an…

Patience is a Virtue…Maybe

This week, Kingdom Hearts fans who have been waiting thirteen years for an actual sequel to Kingdom Hearts II, have had their dreams realized in the form, finally, of Kingdom Hearts III. Last year, Persona fans got their hands on the series latest installment, the much-heralded Persona 5 after just a ten-year wait. Dipping into…

On Machinima Closing Their Channel

Last week it was discovered that Machinima, the once-massive and massively despised YouTube multi-channel network, had set everything on their channel to private. EVERYTHING. Every video they’d published over the past 19 years, gone just like that. As hated as the network is, it normally wouldn’t be a big deal. However, many a classic video…

To Craft or Not to Craft?

Last week, my new favorite obsession on the PS4, Neverwinter, received a significant update, which included a complete overhaul of its crafting system. Prior to the update, in-game crafting was, well…in my mind, it was perfectly fine, though some might call it dull. Crafting was a mostly passive experience. In the game, you simply navigated…

My Biggest Question Mark of 2019: Anthem

When Anthem was first announced in 2017, I immediately jumped on the “no way” bandwagon. At the time, while I continued to harbor mixed if mostly positive vibes for Mass Effect: Andromeda, I was mostly suffering from open-world fatigue. I just couldn’t see myself investing in yet another large scale and potential meandering space/adventure/combat game,…