Whatever Happened to Doing Things for Ourselves?

It feels as though games are playing themselves more and more these days. It’s not that they’re literally taking control away from the player or anything. No, it’s more that it feels like modern games, at least those in the AAA space, have been trusting players with less and less as the industry has advanced….

Getting It Right The First Time

How does one improve on a near-perfect game? Is it really possible, or is another game that’s equally as good the best that any developer or fan could hope for? While there is no such thing as the perfect game, there are many games out there that would be quite difficult to meaningfully improve upon….

South Park: The Fractured But Whole and Gaming Niches

At the start of the new year, I accomplished a minor feat — I finally completed the main story of South Park: The Fractured But Whole. In the immediate afterglow, I grabbed a notebook and jotted down a few thoughts on the game. There are as follows: Great story — totally absurd premise based in…

A Game About Mercy: Undertale

You may have heard of an indie PC game inspired by EarthBound called Undertale.  The game’s praise, along with its relation to a SNES game I absolutely love, made it a must-play.  Though, I must admit that I am typically quite reluctant to download PC games because, well, my computer is weird sometimes.  When I…

Toxicity Brings Everyone Down, Even the Developers.

Earlier this week, the team responsible for updating and maintaining Overwatch released  a new “Developer Update” video. This wasn’t the typical video game update though. Instead of discussing new features and bug fixes, the video instead focused on the ever-increasing amount of “toxic”  behavior in the community. It turns out that cheating and verbally abusing…

Too Little, Too Late?

In games, and everything else really, making a good first impression is paramount. Succeed, and good things will follow. Fail and you’re suddenly faced with an uphill battle. It used to be that if a game bombed at launch, that was it. Its reputation would be mud, and nothing could change that. That doesn’t necessarily…

Make the Fear Real

Silence. Nothing but silence and the ever-present, inky darkness. I’m still standing somehow, but I have no idea where I am. I’m tempted to stop and figure-out what happened, but that’ll need to wait. My oxygen is running low, and I can only proceed at a slow walk. If I don’t get moving right now,…

Age Doesn’t Make a Game Dated

It was thanks to Cary’s recent post, Playing Games Past Their Prime, that I had a revelation concerning a few questions I had been asking as of late.  It largely boils down to: why do some old games feel dated, while others from the same era do not?  Furthermore, how is it that even new…

Day 16: The Game with the Best Cut Scenes

The 30-day game topics…thingy continues with a seemingly straightforward one.  The game with the best cut scenes.  At first, I took several things into consideration as I made my decision.  Games with the best graphics.  The best voice acting.  The best humor.  And my initial pick was Ratchet and Clank: A Crack in Time.  Following…

Turning Away From Controversy

There was once a time when gamers wanted to be taken seriously. We used to see articles calling for games to be considered art, and used to talk about a future in which games aren’t just seen as toys for children and immature adults. If our recent news, discussion topics and behavior are any indication…

Star Wars Knights of the Old Republic Revisited

Dina Farmer is back everyone! She’s been busy getting her new YouTube channel, Mom’s Gonna Snap, up and running. She’s back now though, and to kick things off she’s taking a fresh look at a game consider by many to be a modern classic: Star Wars – Knights of the Old Republic! Has it held…

Let’s Be Fair About: Breath of the Wild DLC

It’s happening.  Nintendo is releasing DLC with one of its games.  Whether or not this will become commonplace is yet to be seen, but it has been officially announced that Breath of the Wild will have the dreaded and reviled…downloadable content.  (Cue clichéd violin-horror music here.)  By now, we’re all probably familiar with this practice…