Really, they aren’t. Last week I talked about how the failures of Final Fantasy XIII could actually be a good thing in the grand scheme of the Final Fantasy series, in that it gave Square-Enix a chance to see what we want and what simply won’t work for a Final Fantasy game. Now despite doing…
Tag: United We Game
What Final Fantasy XIII Taught Us
No entry in the Final Fantasy series is as much maligned as the Final Fantasy XIII trilogy of games. In the years since the first game launched back in 2009, the games under its banner have been extensively (some might even say “wrongly), criticized not only as the weakest in the series, but also as…
How Have You Changed?
Do you feel like you’ve changed as a gamer? Not in terms of the amount of time playing games or other cursory elements like that. We’ve all had changes in our lives that have caused us to shift our gaming habits. I mean do you, at your core, feel like you’re a different type of player than you…
Resonance: Forest Interlude
I’m of the opinion that Donkey Kong Country 2: Diddy’s Kong Quest is home to one of the best soundtracks of the SNES era. It just has so much variety to it. In one section we’ve got the tense exciting tones of a high-seas adventure, while in another we get the claustrophobic tension of trying…
Still Wanna Catch ‘Em All!
It was just about 20 years ago now that gamers were introduced to the world of Pokemon. It’s arrival at the time was probably just as exciting as any other new release, but little did we know that Pokemon would become so much more than a one-off adventure about a 10-year-old collecting strange monsters. Somehow,…
DisHonored: A Ruthless Return
Perception is everything. I consider myself a DisHonored fan. I loved the game when it initially released back in 2012. I eagerly awaited and played through both of its side-story/prequel DLC add-ons. I’ll even go so far as to say that it’s one of my favorite games. So, I was rather excited to return to it as…
First Impressions: INFRA and Sword ‘n Board
Would you want to play a game about being a civil engineer? How about a game where you’re a kid going on a pretend adventure in his back yard? What? “No”? Well, let’s see if we can change that. If there’s one thing that indie games have taught us over the last few years, it’s…
Dialing Down the Difficulty
What is it that defines a given game? Some would say its story and characters. Others would say that a game is defined by its gameplay. Then there’s its difficulty. While there are many games out there known for being “hard”, I doubt that many of would venture the opinion that a game is…
What Are They Afraid Of?
“Do video game publishers know something that we don’t?” This question has been buzzing around my head ever since I learned about Square-Enix’s plan to retroactively make the upcoming Hitman game into an episodic “experience.” At first I thought it was just another money-grubbing move by a major publisher, but then I watched January 28th’s…
Resonance: Elegy of Emptiness
It’s not all that unusual for a piece of game music to affect someone. Really, that’s kind of what this whole “Resonance” series is about: the songs that affect us and stay with us for one reason or another. What I do think is unusual is for a piece of video game music to affect…