After hearing so much good buzz about Clair Obscur: Expedition 33 and checking out a little bit of gameplay for myself (to avoid spoilers), I finally decided to just jump in and see what exactly it is about the game that’s got so many people so excited. I’ve only had time enough to play through…
Tag: storytelling in games
I’m (Probably) Not Ready for Slay The Princess
This is kind of an odd moment for me, as I’ve never really been one to start talking about a game when I’m not even a full hour into it. However, I’m already feeling the need to talk about Slay the Princess, well at least briefly. I knew this was going to be a different…
Fallout 76’s Original Main Story Deserves Credit
If the Internet has anything to say about it, the world won’t soon forget Fallout 76’s maligned 2018 release. Aside from a multitude of bugs and gameplay issues like poor enemy scaling and general broken-ness, the game’s world was empty. Oh, there were places to explore and lots of new sights to take in, but…
Uncanny Accounts: Escaping a Curse in What Remains of Edith Finch
Venerating deceased loved ones is a tradition that dates practically to humanity’s beginnings. From creating simple family shrines to erecting monumental monuments, the act of marking the passing of those we once held dear is an important part of the grieving process. So once it became clear in What Remains of Edith Finch that its…
The Emotional Journey of Edith Finch
Before moving onto bigger, more extensive games, I recently decided to tackle a couple games from my backlog, one of which was What Remains of Edith Finch, which I picked up via PS Plus sometime ago. I had largely avoided it for no good reason. I knew it more an interactive experience and less of…