Although I’ve been enjoying The Talos Principle, I find that when I start playing puzzle games, I often need to to have another, less cerebral game going at the same time. Recently, I found the perfect such candidate in Marvel’s Spider-Man. I’m still finding my footing with this game, but its high-action pacing and web-slinging…
Tag: realism
Realism in games – a step in the wrong direction?
Hello my pretties! This week I’m writing on an issue that’s close to my heart – realism in games and the general trend in the games industry of making games that are more and more realistic. When it came out, everyone was gushing about Half Life 2‘s physics engine and the ability it gives you to manipulate…