Unforgettable: The Interactive Intro of Indiana Jones and the Fate of Atlantis

When I first started playing video games in earnest, words like “Atari” and “arcade” were commonplace. “Nintendo” and “Mario” soon followed, and with them came a chasm-like leap in video game technology. After spending countless hours with relatively simple (but not simplistic) games like Pole Position and Defender, I was utterly wowed by what would…

Gaming Rediscoveries via Sam and Max Hit the Road

Earlier this week on our YouTube channel, I posted the first video in my Let’s Play of Sam & Max Hit the Road. In short, this is a point-and-click game released by LucasArts in 1993. It contains the titular characters of Sam, an anthropomorphic dog, and Max, a “hyperkinetic rabbity thing,” both freelance police/detectives/good at…

Why Games Made From Movies Make Me Sad

Is it just me, or are video games made from movies and books usually not very good? I don’t know, maybe I just pick bad games, but I have learned over the years to never play a game based off of something else, and I have since placed nearly every game I own from this…

Glitches Involving Capricious Audio

A little while ago, Cary wrote a post about some glitches in a damaged copy of “The Last of Us” that ruined the game for her, which got me thinking about how much fun I have talking about glitches, no matter how bothersome they can be.  Because not all glitches are purely upsetting.  Some can…