The Street Fighter 6 Demo was More Enjoyable than Expected

Honestly, I didn’t think I’d play the Street Fighter 6 demo. For my household, this game is an automatic buy, so I figured that I’d just play when we got it. But, upon hitting a lull over the weekend, and feeling that itch for a little something different from all the turn-based mania of Persona…

Valheim World Modifiers in the Works

Late to the party as ever, through my blog feed, I recently saw “difficulty settings” and “Valheim” mentioned in the same span, and I just had to investigate. I knew that the game’s developers were in the throes of putting together a new update/biome, a volcanic region called the Ashlands. What I didn’t know until…

Persona 5 Royal: Mind Games and More Palaces

After completing Persona 5 Royal’s first palace, Kamoshida’s Castle, I had no idea just how the game could or would top it. Not only was Kamoshida’s whole story somewhat shocking, but his castle was so utterly twisted that I couldn’t imagine how subsequent palaces could be any more perverse. And yet, they did. I’m not…

Revisiting Neverwinter

In the latter half of 2018, I became obsessed with the MMO Neverwinter. Actually, it may be more accurate to say that I became obsessed with its characters, classes, and leveling; because once I max-leveled a character in each of its available classes, my general interest fizzled. Oh, I tried my hand at a few…

Thoughts on the Demands of Self-Directed Games

I like it when a game leaves me to my own devices. Maybe there’s a little handholding at the beginning, but at some point, it lets go and allows me to do almost anything I want. However, when one knowingly or unknowingly drops into multiple sandbox games at once, does self-direction become too much of…