Top 5: My “Deserted Island” First-Person Games

For this “deserted island” list, I strongly debated with myself as to whether or not to distinguish between first-person shooters and first-person games. Only then I remembered that I’ve hardly played any FPS’s, strictly speaking, so I opened up the floor to games that only feature the first-person viewpoint, whether or not shooting at things…

Revisited: What Makes a Remaster So Enticing?

Hey all, I hope your August is off to a good start! I know mine is! By the time this goes up I’ll actually be visiting home for the first time in a few years (international is just that expensive these days, unfortunately), and so am not actually around to continue the series I kicked-off…

I’m Kinda Glad Morality Systems Went Away

You know, I used to quite like morality systems in video games. They had a way of giving one’s choices some narrative weight and were often what a game’s different ending hinged on. That said though, I’ve found my opinion on the mechanic changing over the years. It’s not that the idea itself is bad,…

What Makes a Remaster So Enticing?

Hey everyone! Shadow Complex is finally here! …again. That’s right, after months of waiting, we can all finally dive back into ChAIR’s excellent metroidvania-style action adventure! Actually, come to think of it, I could have been playing on my Xbox 360 all this time instead of waiting for the re-release. ….huh. How about that? Why…

DisHonored: A Ruthless Return

Perception is everything. I consider myself a DisHonored fan. I loved the game when it initially released back in 2012. I eagerly awaited and played through both of its side-story/prequel DLC add-ons. I’ll even go so far as to say that it’s one of my favorite games. So,  I was rather excited to return to it as…

Saturday Video Round Up: August 23 – 29

The following post was submitted by Gamer Crash. See more trailers and news at GamerCrash.com! – Hey, it’s PAX Prime weekend! For those of you attending, have a great time. This also means that it’s time for another Round Up, bringing you the best trailers and gameplay from the past week. With September upon us, the…

Have a Heart!

“These waters are greedy. They will never give back what they have taken.” This is quote that, by itself, is innocent enough. However, when uttered at the right time and place, it becomes a brief glimpse into the bleak history of DisHonored‘s Dunwall city. The quote belongs not to a person, but a gift; something…

Engaging the Enemy Isn’t Required (But it’s Highly Encouraged)

Image captured by Hatm0nster It’s not easy being a ghost. Your continued existence hinges on not being seen, and the only time you can deal with people is when you catch them completely unawares. Otherwise they’ll not only be unfazed by your efforts to remove them, but will also be able to easily overpower you…

[REVISITED] They Always Respawn

This month’s penultimate reblog features a wonderful post by Chip of Games I Made My Girlfriend Play. In it he discussed the gaming trope of the respawning enemy – commonplace for most, but perhaps not so for new players. They Always Respawn To view the original post from May 5, 2013, click here. As someone…

No Heroes or Monsters. Only Man

(Image by Flickr User: JBLivin [cc]) By now, DisHonored by Arcane Studios has reached the status of an instant classic. It’s unique setting, superbly-executed combat and stealth mechanics, and intriguing characters have cemented its status as one of the premier titles of the last generation. What I found to be its best and perhaps most…