It’s Not a Bug, It’s a Feature

Glitches and bugs are as old as computers are and thus have been a constant companion to games too. No matter how simple or complicated a game may be, there’s almost no making it ironclad in terms of programming. I’m no code jockey, but it just looks to me that code segments often interact in…

Still No News, Let’s Talk Deadzone: Rogue Instead

As we all are painfully aware by now, there are just too many good games coming out these days. Seriously, even those of us who get the press releases can’t keep track of them all. No matter how many trailers you look at or how often you dig through the online stores, tons of great…