Many games have come and gone that have made the “your choices matter” promise. Some outright fail to deliver, like Deus Ex: Human Revolution. Some only result in binary endings, like BioShock or DisHonored. Still others deliver differing end states with only 1 or 2 major differences between them, like Mass Effect. A new RPG…
Tag: choices
Players, Characters, and Nier
As players, we want our games to acknowledge us. More specifically, we want to see our actions make some sort of impact upon the worlds displayed on our screens. Well, only up to a certain point that is. We neither want nor expect our games to acknowledge everything we do, especially when it comes to…
Choice as Illustration
[This post was originally published by Plus10Damage September 17, 2013.] “I was me.” That’s the essence of many personal narrative games, and @Rokashi’s I’m Fine is no exception. Those aren’t the literal first words, but it’s absolutely the first thought. I was myself. Those of us that have trouble being ourselves — or embracing the…