Though my familiarity with video games goes back to the mid-1980s, it was not until the late 2000s that I began to think of myself as a regular “player.” I personally mark that changeover to the moment when I was first introduced to expansive, narrative-driven, choice-heavy games via Fable. Before this, I played primarily platfomers…
Tag: changes in gamers
This is a game that never ends…and that’s okay
Fellow blogger simpleek recently posted an interesting and insightful article concerning “infinite” versus finite games. Or, to put it another way, games driven by play, like Fortnight, that don’t have true endings, versus games driven by stories, like Dragon Age, that have definite endings, sequels notwithstanding. As someone who’s recently taken a liking to an…