It can be funny how much of an impression fairly small features can make. They usually aren’t enough to elevate a good game into something great or a bad game into something good. Nor is their absence enough to really hurt an experience. Still, they can make a enough of a difference that they leave…
Tag: Bethesda
Redfall is Going to Have Denuvo DRM, Yay…
I don’t know why, but I get the sense that neither Microsoft or Bethesda want Arkane Studios’ next game, Redfall, just doesn’t want i to succeed. How else do you explain the series of L’s the game’s been taking in the weeks leading up to release.
Oops…I Skyrim’d again
I really don’t know it is with me and The Elder Scrolls V: Skyrim. I know that for some players out there, Skyrim has become a lifestyle, a mode of being, a gaming paramour, of sorts. For me, however, Skyrim has become analogous to…well, I want to say “climbing Mount Everest.” That’s overdramatic, but that’s…
Hi-Fi Rush Was a Nice Surprise
It’s not often that a game gets released on the same day it’s announced, and such games actually being good is even more rare. Still, as much as I think Bethesda is weak in certain areas of the gaming business, I’m really liking their trend of announcing their games close to the actual release dates….
Spooptober: Wise Mothman
To Bethesda’s credit, Fallout 76 is a game that’s much better than it once was. Between when I started playing the game in 2019 and now, it’s become more enjoyable and less broken, both good things. But the one good thing the game had going for it all along is its lore. Setting the game…
Fallout 76: Year Three in Review
In typing up this review of my third year in Fallout 76, one question stalks my mind: is it my last? I know that I won’t be renewing my Fallout 1st sub after it expires next month. I also know that I don’t plan on dedicating a significant portion of my future gaming time to…
Fallout 4’s DLC Changed My Opinion on Fallout 4
When I finally finished Fallout 4 after taking a long hiatus from the game initially, I was left with a distinct “meh” feeling. This was primarily directed at the game’s main story. The game itself played well, Bethesda “quirks” and all, and I had fun with settlements and some provocative side quests, but its story…
Lasting Impressions from a Big Week for Games
June 6th to the 14th was a big week for games. In lieu of E3, fans of video games received a plethora of different gaming panels, events, and reveals via various streams, from the familiar Summer Game Fest event hosted by the familiar Geoff Keighley, to the wild and crazy antics of Devolver Digital, to…
Starfield Gameplay Revealed at Last!
After four years of waiting, we finally have an idea of what kind of game Bethesda’s next big IP, Starfield, is actually going to be. While there definitely seems to be an element of procedural generation here a la No Man’s Sky, there also appears to be some distinctly old school RPG features too. It’s…
Choosing My Own Adventure in Fallout 76
When I last wrote about Fallout 76 in November, I had given an “eh, so what?” to its newest mode, Fallout Worlds. Since then, I’ve only been back to Worlds (Private Worlds) once, cajoling my husband to formulate our own world and give it a go. That go lasted a single session, and we’ve not…