Spooptober: Wise Mothman

To Bethesda’s credit, Fallout 76 is a game that’s much better than it once was. Between when I started playing the game in 2019 and now, it’s become more enjoyable and less broken, both good things. But the one good thing the game had going for it all along is its lore. Setting the game…

Fallout 76: Year Three in Review

In typing up this review of my third year in Fallout 76, one question stalks my mind: is it my last? I know that I won’t be renewing my Fallout 1st sub after it expires next month. I also know that I don’t plan on dedicating a significant portion of my future gaming time to…

Fallout 4’s DLC Changed My Opinion on Fallout 4

When I finally finished Fallout 4 after taking a long hiatus from the game initially, I was left with a distinct “meh” feeling. This was primarily directed at the game’s main story. The game itself played well, Bethesda “quirks” and all, and I had fun with settlements and some provocative side quests, but its story…

Lasting Impressions from a Big Week for Games

June 6th to the 14th was a big week for games. In lieu of E3, fans of video games received a plethora of different gaming panels, events, and reveals via various streams, from the familiar Summer Game Fest event hosted by the familiar Geoff Keighley, to the wild and crazy antics of Devolver Digital, to…

Starfield Gameplay Revealed at Last!

After four years of waiting, we finally have an idea of what kind of game Bethesda’s next big IP, Starfield, is actually going to be. While there definitely seems to be an element of procedural generation here a la No Man’s Sky, there also appears to be some distinctly old school RPG features too. It’s…

Choosing My Own Adventure in Fallout 76

When I last wrote about Fallout 76 in November, I had given an “eh, so what?” to its newest mode, Fallout Worlds. Since then, I’ve only been back to Worlds (Private Worlds) once, cajoling my husband to formulate our own world and give it a go. That go lasted a single session, and we’ve not…

Ghostwire Tokyo Will Have 6 Different Graphical Modes

Ghostwire Tokyo is on its way and it seems that players are going to have a lot of choice when it comes to how they want to experience their game. As of today, Tango Gameworks has confirmed that the game will have six display modes when it launches on March 22.

Resonance – Pieces of the Past by way of the Phenandra Drifts

Though my gaming plate is pretty full, I recently decided to add in a heap of Fallout 3. I’m specifically after its DLC, and namely the one titled “Into the Pitt.” Why that one in particular? Because some time this year, Fallout 76’s newest expansion, The Pitt, is supposed to be released. It’s supposed to…

New Gameplay Shown for Ghostwire Tokyo

For those fortunate enough to have procured a PS5, there’s a really interesting new game coming out really soon called Ghostwire: Tokyo. It’s actually from the same studio that brought us the Evil Within series, and it even started development as The Evil Within 3, but it apparently took on a life of its own…

Resonance: Secunda [Revisited]

Despite all the games that I simply must finish (ahem *Metroid Dread* ahem), I’ve found myself back in the world of Skyrim. It’s a game that just calls, usually in moments of gaming stress (ahem *Metroid Dread* ahem), as something of a remedy. Indeed, it is, and it’s excellent soundtrack goes a long way in…