Secrets in games come in all manner of varieties, from funny little easter eggs to actual cheats that enable all sorts of craziness. Normally, secrets are meant to be found, albeit with a little sleuthing effort, but there are those that were never meant to be found at all. For a long time in Banjo-Kazooie,…
Tag: banjo-kazooie: nuts and bolts
Banjo-Kazooie, When a Great Series Has Fallen
Sometimes, the past makes me sad. I look back at years that have gone by, and I notice that there were once so many great games back then, of series that are no longer around or have since gone bad. Like cheese. Old cheese. One such series that greatly saddens me is “Banjo-Kazooie”, which held…
The Duck Discusses the Wii, 360, and PS3 Generation: Part 2-360 Boxes
Not long ago, I published a post discussing what I like and dislike about the Wii, and seeing as the next console of this particular generation that I bought was the XBox 360, it makes sense for Microsoft’s console to be the subject of the second post in this series. It’s a funny thing, though,…
Community Post: The Elusive Stop ‘n’ Swop
The original two “Banjo-Kazooie” games can be rather mysterious, filled with references to the series’ early development and features that were never used in the final versions of the games, but never removed, either. In fact, I find these two games (the first one, especially) to be some of the most mysterious games I have…
Is a Game Bad Just Because It’s Different?
I have been hearing rather often over the years a lot of people saying that a game is terrible because it is different from other games in its respective series, such as the belief that “Final Fantasy XIII” and “The Legend of Zelda: Majora’s Mask” are bad games because they stray from the expected. I…