Is it Time to Move On?

As an aging gamer, I like my nostalgia and legacy series just as much as the next 30–something gaming fan. I mean, it was just last October that I was singing the praises of the Silent Hill 2 remake and I’m pretty sure I’ve talked about more than a few sequels, remakes and spiritual successors…

Atomfall: How Will You Escape a World Gone Awry?

When Rebellion’s Atomfall was first announced in the summer of 2024, comparisons to the Fallout franchise popped up almost immediately. I’ll admit that the similar post-apocalyptic feel had me hooked enough to name Atomfall as one my most anticipated games of this year. The game was released in March and I downloaded it then, but…

Halo 4 and Halo 5 Reportedly Managed to Sell 10 Million Units Each

As the Halo series has gone on, its image has only gotten worse. Yet, it seems that sales for each game haven’t exactly slowed down. According to one Chris Haluke, former Lead Designer at 343 Industries, both Halo 4 and Halo 5 managed to hit 10 million units sold over their lifetimes. While perhaps not…

Unforgettable: Mingy Jongo, the Crafty Shaman Impersonator

When I first played Banjo-Tooie, I had never played the first game (and Youtube Let’s Plays were not a thing), so all the characters were new to me.  Bottles’ death was surprising, but didn’t mean anything.  I didn’t know Mumbo’s role from the first game used to be Humba’s role now.  I didn’t even know…

Missing Missables

After last week’s post, I got to thinking a little bit. Despite all of the cool games that are still coming out, it’s still awfully easy to focus on the gaming business’s negative aspects. Like, it’s really tempting to talk about the Microsoft layoffs and all of the resulting studio closures and game cancellations, but,…

Taking a “Modern” Approach in Street Fighter 6’s World Tour

Since completing Street Fighter 6’s World Tour story almost two years ago, and over the course of revisiting the game when new characters have been released, a singular thought has been percolating: Could I play and enjoy this game using its new “modern” control scheme? The “and enjoy” part is key, because there were moments…

Drowning: Demo Review

Drowning is a short game about a teenage boy struggling with depression.  The demo lasts about 15 minutes, and the entire time is spent walking along a path in the forest while text appears.  I know the term “walking simulator” can be overused, but there are few games that really illustrate the nickname better than…