Nostalgia or Not?

As I’ve gotten older, I’ve found myself wondering just how much my judgement of games is impacted by nostalgia and my likes/dislikes now being long established. I can (and often do) greatly enjoy new games, but I must admit that I seem to have an appreciation for older design styles. This doesn’t mean I blanketly…

Signalis Hit Harder Than Expected

I’ve brought it up a couple times already, but I just cannot seem to get Signalis out of my head lately. It’s not so much because of its gameplay though. Classically good as its systems and mechanics are, I found myself much more spellbound by everything surrounding it: the artwork, the atmosphere, the characters, the…

Saints Row (2022) First Impressions

For me and the new Saints Row game, playing it was never a matter of if but when. Yes, it released to a flurry of mediocre reviews last fall; and yes, I put off purchasing it then because of them. But the one positive notion that I took away from that mountain of middling was…

Compelling Inconveniences

It’s probably safe to say that most of us dislike inconvenience. I mean there’s almost no reason not to dislike it right? Having to wait; having to make extra trips or having to do extra chores, it’s all annoying, right? I feel that this is as true in games as it is in real life…well,…

The Street Fighter 6 Demo was More Enjoyable than Expected

Honestly, I didn’t think I’d play the Street Fighter 6 demo. For my household, this game is an automatic buy, so I figured that I’d just play when we got it. But, upon hitting a lull over the weekend, and feeling that itch for a little something different from all the turn-based mania of Persona…

More Classic than Classic

I had a thought dawn on me a little while ago, one that’s been poking at me more and more as of late. It started out as more of a inkling than a thought; a feeling that I couldn’t quite put my finger on. As I’ve played more “throwback”-style games though, the more defined this…

More Games Need a “Pet the Dog” Feature

It can be funny how much of an impression fairly small features can make. They usually aren’t enough to elevate a good game into something great or a bad game into something good. Nor is their absence enough to really hurt an experience. Still, they can make a enough of a difference that they leave…

Dragon Age: Origins is Both Better and Worse 13 Years Later

It’s amazing to me that 2009 is already practically ancient history as far as video games are concerned. Yet, a lot has indeed changed, especially when it comes to presentation and storytelling. Where everything was (for some reason) meant to be dark, gritty and very brown back then, now vibrance carries the day.

Thoughts on the Demands of Self-Directed Games

I like it when a game leaves me to my own devices. Maybe there’s a little handholding at the beginning, but at some point, it lets go and allows me to do almost anything I want. However, when one knowingly or unknowingly drops into multiple sandbox games at once, does self-direction become too much of…

Journey to the Savage Planet is the Comedy Metroid I Never Knew I Wanted

The video game hype cycle is kind of a crazy thing, isn’t it? Every single day, there are trailers, announcements, reveals and interviews being published about the deluge of upcoming games. There’s so much that I find it kind of incredible that anything manages to stand out, and it’s even crazier that anyone can keep…