Just when I thought I’m not going to find another solid 3D platformer, along came my friend with a recommendation. “Dude, you gotta try Big Hops,” he said. “It’s everything you could want in a modern platformer,” is how he sold it to me. Now, I love me some indie platformers, but that sounded like…
Category: opinion
The Marathon Situation is Kinda Silly
I’m gonna keep it real here, I was as prepared to hate on Marathon as just about anyone else, but after playing it for myself during the Marathon Server Slam last week, I don’t think it deserves it. This doesn’t mean that I like the game or the business practices Bungie seems to want to…
Yep, I’m Fired Up for Fable
Being late to the party, as usual, I just recently got around to checking out the preview of Playground Games’ Fable, which was featured during last month’s Xbox Developer Direct. As a fan of the original series, I’ve had my eye on this new entry since it was first announced way back in the summer…
Are Games Doomed to Corporatization?
At this point, Wildlight Entertainment’s Highguard is about as dead of a horse as it can be. It looked mid when it was revealed, it turned out to be mid when it was released, and its (very likely) failure has been examined and mocked from just about every angle. I didn’t (and still don’t) have…
What Happened to the “Everyone” Game?
I was tempted to open this by saying that “touchstone” games had become a thing of the past. This, of course, isn’t true. In just the past couple of years, we’ve seen the releases like Clair Obscur: Expedition 33, Baldur’s Gate 3 and Helldivers 2 just to name a few. All of these were big…
The Writing’s on the Wall
A recent article by journalist Jason Schreier on Obsidian, the studio responsible for The Outer Worlds and Grounded series, and Avowed, to name just a couple of its very recent credits, has been weaving its way through the news and social outlets. It’s an interesting read. While it’s focus is on the studio’s re-invention efforts,…
PlayStation Store Has a Slop Problem
It seems gamers have found the first big stinker of the year in Teamkill Media’s Code Violet, with discourse around it focused almost entirely on just how bad it is. By all accounts, it’s a short, shallow, thrown-together buggy mess of a game that doesn’t even come close to the same galaxy as the game…
Triple A Gaming is Heading for a Crash
I’ve already touched on this topic several times over the past year or so, but my mind just keeps coming back to it. The ballooning prices, the insane budgets, the ever-more predatory monetization schemes, lazy design, bad writing and altogether way too lengthy development cycles…it all just has me thinking that there’s no way that…
Cary’s Most Anticipated Games of 2026
Much like last year, here at the start of another new year, my gaming plate is rather full. Most notably, I recently started up Elden Ring for the first time, and with it, I still have a very long way to go. Elden Ring was a holiday gift, as were copies of Super Mario Odyssey…
Hat’s Most Anticipated Games for 2026
Now that 2025 is over and the reflections on its best games are done, the time has finally come to look ahead to what’s coming down the pike this year. I’m not yet sure how 2026 will stack up against the past couple of years, but it’s definitely got potential. There’s a ton that I…