The Talos Principle 2: Better, Bigger, Brilliant

SPOILERS from the get-go, while my complaints about The Talos Principle 2 are mostly minimal, when I discovered late in the game that I could not return to New Jerusalem, essentially the game’s “home base,” before reaching the endgame, I felt decidedly sour. If something or someone had indicated a point of no return earlier,…

Dragon Age: The Veilguard First Impressions

While I count the Dragon Age games among my most favorite RPGs of all time now, it wasn’t always like that. My first playthrough of Dragon Age: Origins was distracted, at best. I had a false start with Inquisition, and I held the second game in contempt for far longer than was warranted. While I…

The Horror that Surrounds: The Dead City Lives

Post-apocalyptic visions are a dime a dozen in games these days. Players regularly travel through forgotten, decrepit scenes that live on in the wake of some terrible disaster. That could be a war, a pandemic, a case of technology gone berserk, or something else entirely. The point is that these spaces are shrouded by more…

The Horror that Surrounds: Why Does the Glowing Sea Glow?

I feel like the answer to that question is “you know even if you don’t know.” Given what we know about nuclear weaponry, I’ll refrain from being too cheeky about the vast, devastated, irradiated landscape known as “The Glowing Sea” in Fallout 4. Its story hits close to our past, and, hopefully, does not portend…

The Horror that Surrounds: Into the Dark of The Depths

Fear of the unknown is a powerful motivator to, well…stand still. Very, very still. That’s the first thing I did upon entering The Depths in The Legend of Zelda: Tears of the Kingdom. As Link, I just stood there, surveying the empty sea of seemingly nothing that lay beyond the lit circle of “safety” where…