The Outer Worlds 2: Rifts, Whiffs, and Friendships

In my first impressions post for The Outer Worlds 2, I asked the all-important question: is the game more than just a pretty face? Now that I’ve completed the game after some 50(ish) hours of traipsing about its Arcadia system, I can safely say that it is. The end. Alright, maybe not. But here’s the … Continue reading The Outer Worlds 2: Rifts, Whiffs, and Friendships