Age Doesn’t Make a Game Dated

It was thanks to Cary’s recent post, Playing Games Past Their Prime, that I had a revelation concerning a few questions I had been asking as of late.  It largely boils down to: why do some old games feel dated, while others from the same era do not?  Furthermore, how is it that even new games can, on occasion, feel dated right from the start?  It’s a strange paradox, isn’t it?  One might expect all old games to feel dated by virtue of being old.  And that means it’s not possible for a new game to feel dated until enough years have passed.  Right?  No, not right.

Dated, put simply, means old-fashioned.  Of course, you all know this.  In less simple terms, it means, I outgrew this, or society as a whole has outgrown this.  It means, this would have been acceptable years ago, but we’ve advanced beyond this, and I can’t enjoy this by virtue of knowing there are better games I could be playing/movies I could be watching, etc.

But not all old games feel dated.  Why not?  Well, I’ll get to that, but first, I want to point out the rather strange conundrum that even some new games can feel dated the moment they’re released.  A few games that really stood out to me that illustrate this were the Banjo-Kazooie games on the Nintendo 64 (released 1998 and 2000, respectively) and Yooka-Laylee, released in 2017.  You would think Banjo-Kazooie and Tooie should feel dated because they are nearly 20 years older than Yooka-Laylee.  Surely a spiritual successor released two decades later is going to feel fresh and new, while the games it’s trying to replicate are going to appear that much older.

Logic would dictate this, but instead, I feel the opposite is the case.  When I first played Yooka-Laylee, it wasn’t, to put it lightly, quite what I had hoped for.  Curious as to whether or not the feeling was just me or gamers at large, I looked up reviews online.  Now, the exact web sites I visited and the exact statements I read have since been lost to me.  All I remember is that people did indeed feel Yooka-Laylee was not as fun as they had hoped.  Some even considered it dated despite its youthful age.  At the same time, these reviewers went on to say that Banjo-Kazooie and Tooie only stood up today because of nostalgia.  Those voices many claimed were annoying in Yooka-Laylee…well, we only like them in Banjo-Kazooie because we have good memories of playing the game, so we are willing to accept BK’s shortcomings.


Okay, so these are people’s opinions.  I can’t really say they are wrong…except when they speak of these attitudes in broad terms.  Is it really only nostalgia that is keeping you and me from hating the voices in Banjo-Kazooie as much as we might hate the voices in Yooka-Laylee?  Is nostalgia really fooling me into loving a game I would have otherwise disliked?  Nay, I think that, while nostalgia is strong, it is not strong enough to make two games from the Nintendo 64 era widely regarded as classics when they don’t rightly deserve to be so.  If that was the case, I would have never grown tired of Donkey Kong 64 because nostalgia simply wouldn’t have allowed it.

Even so, this got me thinking.  Is it really only my fond memories that make me enjoy these N64 classics?  How could I truly know if my opinions of these games were genuine and not just some undeserved favoritism I was showing thanks to my nostalgia?  It’s impossible to erase my memories of Banjo-Kazooie and Tooie in order to properly judge if I would still like them just the same if I had discovered them today.  Instead, I did the next best thing.  I recently revisited Yooka-Laylee, as I had missed a good deal of Pagies and wanted to see if I could collect a few more.  A couple hours of frustration later, I had completed every challenge I possibly could, along with suffering a few bizarre glitches.  My tolerance for the game’s unfairly difficult challenges at an end, I soon after replayed my old childhood pals, Banjo-Kazooie and Tooie.

I could be fooling myself, but I seriously believe that if 2017 marked the first time I had played these three platformers, Banjo-Kazooie and Tooie would still come out on top.

Even after all these years, I had a blast playing the bear and bird duo’s old 64-bit adventures.  They still feel as fresh and fun as the day I first played them.  And I don’t think it’s only nostalgia talking.  If I had never heard of these games until recently, I think I would have been thrilled to find platformers with such charm.  (I was super excited to play the Sly Cooper series for the first time recently.  Nowadays, finding good platformers I haven’t already played is a rare delight.)  There is just so much to love in the BK games.  The bright, colorful graphics.  The silly characters.  The wide variety of challenges and worlds.  And Banjo and Kazooie themselves work together so seamlessly, with a wide variety of moves you just never see.  Can Mario do as many things as these two can?  I think not.

To be as fair as possible, I tried to look at the games objectively.  I really did.  And they’re not perfect, though I never believed they were.  The first game can be rather cheesy.  The dialogue doesn’t always make sense.  In fact, plenty of times the dialogue is just not very good.  (Example: the conversation with Nipper in Treasure Trove Cove.)  Some challenges are totally unfair (cough, Canary Mary, cough).  And sure, in the first game, it can be annoying having to collect every Jinjo and musical note during a particular visit to a world.  But that never ruined my experience with the game.  And this particular issue has been fixed in the XBox Live Arcade, so that’s not even relevant anymore.  And no, I don’t think the voices in the Banjo games are just as annoying as those in Yooka-Laylee.  I like them because they are charming, not because nostalgia made it so.

Now let me return for a moment to the brief discussion Cary and I had in the comments section of her post.  A game being “dated” does not necessarily mean it has to be old.  I realized after discussing my thoughts with Cary that “dated” really can refer instead to a game that has since been upstaged by better games like it, or, as is the case with Yooka-Laylee, a game that fails to be as good as an older game it was trying to mimic.  As I had talked about before, I prefer Paper Mario over Super Mario RPG.  The latter feels dated to me because I feel better, similar games were released since then.  A lot of this is pure opinion, as many people still prefer Super Mario RPG.  I just like Paper Mario better, so Super Mario RPG feels dated as a result.  Of course, this only applies to similar games.  I can compare Paper Mario and Super Mario RPG because they are both Mario-based RPGs.  I would not compare Paper Mario and Final Fantasy IV and claim the latter to be a dated RPG.  (I would claim this, but only in comparison to, let’s say, Final Fantasy VI perhaps.)

In a rather opposing fashion, Yooka-Laylee, a very new game, already felt dated to me pretty much the moment I first played it.  Why?  Well, this game and the pair of games it is trying to replicate all involve a platforming pair of pals, who collect items and use their own innate abilities to overcome challenges (not guns, as would be the case with similar duos like Ratchet and Clank and the later incarnations of Jak and Daxter).  And out of three very similar games, Banjo-Kazooie, Tooie, and Yooka-Laylee, the Banjo games just do it better.  That’s why, for me, Banjo-Kazooie does not feel dated.  It is still a fresh, fun idea that has yet to be properly mimicked.  Yooka-Laylee, on the other hand, simply feels like a watered down experience of a pair of games I already have.

Let’s end with one final example, shall we?  EarthBound.  When comparing EarthBound and Super Mario RPG, the former is less likely to be considered dated, and Cary pointed out the reason why.  EarthBound is extremely unique and has never quite been replicated, even if multiple games have been inspired by it.  A fresh idea does not feel dated as long as that idea is never replicated and improved upon, and it is this factor that contributes far more to a game being dated than its age.  Technology is in no way responsible for EarthBound’s timeless qualities.  Franky, Super Mario RPG looks better.  Heck, the enemies in EarthBound don’t even move when you fight them.  They are static images.  But it doesn’t matter.  A good game is a good game, no matter the technological limitations.

In the end, quality never feels dated.

That’s Why the Duck Will Never Seem Dated…

Screenshot by Flickr User: Justin Taylor


  1. Matt says:

    The reason I know both Banjo-Kazooie and Banjo-Tooie do not survive on nostalgia alone is the fact I have played them recently – like you did – and I had a blast! Therefore, I fully agree with the sentiments expressed here.

    I have yet to try Yooka-Laylee (I am waiting for that elusive Switch version to come out), but I am still looking forward to it despite all the negative comments.

    I also like Paper Mario and its sequel better than Super Mario RPG, which is just way too close to a traditional RPG for my taste.

    Liked by 2 people

    1. duckofindeed says:

      The Banjo-Kazooie games just never get old. Definitely some of the best games out there. As far as Yooka-Laylee goes, hopefully you’ll like it more than I did. There are certainly fun moments; there was just a lot of frustration that went with it.

      Another thing I really like in Paper Mario is the art style. Super Mario RPG looks good for a SNES game, but the paper-style is just too charming.

      Liked by 1 person

  2. Hundstrasse says:

    It’s such a tricky thing to judge. I had never played Banjo-kazooie, but that’s exactly what I did recently when a good friend and I kicked off an intermittent side project podcast (check out ‘Please Insert Disk 2’ … And sorry for the shameless plug).

    I could certainly see the charm, but coming in completely fresh, I think there were elements that I was less forgiving about than someone who had played it first time around. It’s so difficult to go back and play something completely.

    Liked by 1 person

    1. duckofindeed says:

      It’s true, we can’t ever experience a game the way it was really meant to be unless we played it around the time of its release. Otherwise, technology changes, and our preferences change, and we end up playing a game that’s a product of another time. I can’t bring myself to play much of the original Zelda and Metroid games. They were classics at the time, but when we have so many newer, updated entries in these series, the originals are just too, well, dated for me. It doesn’t help that I got around to trying them over 20 years after their release.

      What elements of Banjo-Kazooie did you not like as much? I can kind of understand what you mean, as I played Banjo-Kazooie after Tooie, and at first, the more childish tone felt strange to me in comparison to Banjo-Tooie. Even so, I quickly got used to the game’s differences and grew to love it as much as its sequel. That was probably back in 2001, though, so I was playing Banjo-Kazooie not terribly long after its release.


      1. Hundstrasse says:

        There were a few control annoyances (swimming in particular), the non-persistant notes were a pain (although I know they changed that in the xbla version), and certainly some enemies that felt a little cheap (yes snowmen, I’m talking about you!). All in all I enjoyed it, but found it difficult to see it as the masterpiece that I know some people regard it as…. Oh, and the entry barriers to the final stages demanded close to 100% completion which just wouldn’t happen now … I guess that’s either good or bad depending on your viewpoint. 😛


        1. duckofindeed says:

          I actually had a lot of the same issues as you. (The snowmen are so annoying!) For me, the notes were just something you got used to, and I had more issues flying and swimming in Banjo-Tooie, but I solved this problem by doing these things in first-person. When I first played Banjo-Kazooie, however, my biggest issue, as I mentioned before, was the childishness, for lack of a better word. A lot of the dialogue wasn’t great, including Kazooie’s and Bottles’ constant insults, and every single thing, inanimate object or otherwise, had to talk to me. That, too, I grew used to, but it actually bothered me quite a bit when I first played. Do I really need a feather to tell me that it’s a feather?

          Looking back, I can certainly see flaws in these games. Heck, there was a lot of rather bad dialogue in Banjo-Tooie, as well, along with many plot holes (a certain character dies at the start of this game, but as we see in world 7, Mumbo can apparently bring people back to life…so why doesn’t he in this case?). I think Banjo-Kazooie and Tooie are so beloved not because they’re perfect, but because they are fun and charming. There are plenty of games that have better dialogue, stories, controls, etc, but there are very few games that I find as entertaining from start to finish as Banjo-Kazooie and Tooie.


          1. Hundstrasse says:

            😁… Yeah, I can certainly get on board with the charm Wittenberg l element…. I liked being a tiny alligator…

            Liked by 1 person

          2. duckofindeed says:

            Me, too. The gator’s got to be the best transformation in the game. Partly because he can bite.


  3. Chris Scott says:

    “A good game is a good game, no matter the technological limitations.”

    This right here is all the truth that is needed when looking at any game. Banjo is a better game than Yooka-Laylee. Granted that is just my opinion but it isn’t my nostalgia talking. 🙂

    Liked by 1 person

    1. duckofindeed says:

      Opinion or no, the fact that Yooka-Laylee was made is proof enough the Banjo games were, and still are, very popular. Banjo-Kazooie is better than its spiritual successor because Yooka-Laylee only manages to copy the formula of those N64 classics, not that certain quality that made Banjo-Kazooie special. Yooka-Laylee is like Banjo-Kazooie without the soul.

      Liked by 1 person

  4. DDOCentral says:

    Reblogged this on DDOCentral.


  5. Imtiaz Ahmed says:

    Interesting article, I do feel this is a great topic of discussion. What was great to me back in the day may not play out the same as someone who plays the same thing now, and vice versa. Hell, there are some games I played back in the day that I do find are dated now.

    I can elude to one example in the Metroid series. My intro to Metroid was with Super Metroid. I loved and still love everything about this game. It is far from being dated, and controls absolutely amazing. It’s a perfect game. It’s predecessor however I can’t get into. THAT to me is a game that feels dated, and I played it for the first time decades after it’s release. I found Samus too floaty when she jumps, she can’t aim diagonally, she can’t duck, there’s no map. These are all elements I would expect and depend on in modern gaming that were not present at that time, and weren’t made into a standard yet. Even though I couldn’t get into it, I don’t think it was a bad game, and I hear several people who pick this as their top Metroid game. I can understand though how at the time of it’s release, this was the biggest and baddest game out there, despite me not enjoying it nearly as much as Super Metroid.


    1. duckofindeed says:

      I have a similar experience as far as the Metroid series goes, but for me, my very first Metroid game was actually Metroid Prime. Even so, when I went back in time and played Super Metroid, I found it to be an amazing, solid game that I absolutely loved. So even though it was certainly older than Metroid Prime, it didn’t feel dated because of this fact. Then when I tried the original Metroid, it just felt so old and simple and I couldn’t get into it. I think your description of the game perfectly identifies what makes the original Metroid dated when Super Metroid is not. The original Metroid is just lacking too many vital features that we need in a video game. Hence, it feels old and almost unplayable.

      I feel the same way about the original Zelda vs. A Link to the Past. Honestly, I forgot a lot of details about the original Zelda because I gave up playing it a while back. I just remember that it felt lacking. I felt A Link to the Past came equipped with all the kinds of features a game needs. It was fun, even if it is so simple compared to modern Zelda games. Then you have the original Zelda, which gives you no direction whatsoever, no map, and I couldn’t even face the easiest of baddies without dying and having to start over from point A. In the end, it wasn’t fun to play.

      Liked by 1 person

      1. Imtiaz Ahmed says:

        Very neat to hear your take and the order in which you played all those Metroid games, and cool to hear how you played Super Metroid after Prime, yet Super Metroid felt perfect whereas Metroid still felt dated. Very neat, proves the point entirely I think 🙂

        I get the same impression from the original Zelda. Although I haven’t played it, i get the same impression that it would be the same things that bothered me in the original Metroid. Again for it’s time, it was the shit, but i can see myself not enjoying it for the same reasons and having that dated feel.

        Liked by 1 person

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