(Images Captured By Hatmonster)
Well it’s finished. After seven years of trying to get through the game only to be distracted away from it time and again, it’s finally done. I’ve finally beaten Final Fantasy VII! It took over 45 hours spread over a month of dedicating normal play hours (as well as sneaking in time whenever I could find it), but it’s finally done…and It was totally worth it!
A funny thing that came out of this was the realization that I come pretty darn close not two attempts prior! I’ve gotten to disk 3 before but didn’t realize that the only thing left was the final dungeon and the showdown with Sephiroth. To have come so close to the end only to leave it hanging there…the gamer in me just cringes at the thought of such sloppiness!
Anyway, quite a bit happened after the last update. Something about once again making it to disk 2 created a burning desire to discover everything this game had to offer! My stalwart group of heroes found the sunken Gelnika, braved the ancient forest, won the OmniSlash, faced the “challenges” of Wutai, and mastered the secret art of chocobo breeding to eventually claim the fabled Knights of the Round summon! Not to mention getting the main party’s final limit breaks and ultimate weapons. Without all this the game could have been finished so much more quickly, but with all the story and character building to be found in these sidequests, I don’t think the game would feel anywhere near the same if done without it.
All this optional, and at times secret, content is really a credit to the game and its makers, especially in this modern gaming landscape of hand-holding players past everything significant in a game. Maybe it’s nostalgia talking, but how many games these days just leave it up to us players to go out and discover the best bits? Not many. Come to think of it, maybe that’s why Skyrim was so refreshing. Everything in that game was found by just going out and poking around, what other recent game has done that?
Anyway, about that Sephiroth fight…what was up with that? First there’s…this thing (pictured above). Don’t get me wrong, it was an epic fight, and the party switching mechanic made me wish I’d spent more time with the rest of my characters, but I’m with the Duck on this one. What is the deal with Bizarro Sephiroth? Is it supposed to be his ultimate demonic form? A fusion of all the evil elements he could find in the Lifestream? A fun fight, but definitely a weird one.
While were at it, let’s not forget Safer.Sephiroth. He’s got the coolest music in the game, the scariest attacks, and easily the most bizarre appearance. I’m thinking this is supposed to be how Sephiroth sees himself: an all-powerful god-like being. Something oddly majestic yet unspeakably terrible in its power and intent. It was an excellent fight, but I couldn’t help but feel like it was easier than it should have been…ah well.
In all, it’s surprising how well this game measures up to its modern-day counterparts. Even surpassing some of them to one degree or another (I’m looking at you Final Fantasy XIII!). It’s much easier to understand why so many want to see an HD remake of this game. I wouldn’t mind it too, but I wonder if this really a game an HD remake would be able to do justice to. It has such a unique look and so many fun little quirks to its gameplay that I just don’t see a remake being able to capture it effectively. Guess we’ll just have to wait and see what happens if they actually end up doing it.
Those thoughts aside, it’s a strange feeling having finally finished Final Fantasy VII. It’s been a goal for a long time, something always off on the horizon of “eventually”, and now that it’s done I find myself left with a just question: “now what?”
What did you think of those final fights? Do you think a remake would be able to do FFVII justice? How do you move on from achieving a gaming goal?